forked from bartvdbraak/blender
9dea66a835
The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
302 lines
15 KiB
XML
302 lines
15 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="7.00"
|
|
Name="KX_converter"
|
|
SccProjectName=""
|
|
SccLocalPath="">
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"/>
|
|
</Platforms>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="MT DLL Debug|Win32"
|
|
OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
|
|
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde"
|
|
PreprocessorDefinitions="WIN32,_LIB"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="3"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
|
|
AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
|
|
ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
|
|
ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="4"
|
|
CompileAs="0"
|
|
UndefinePreprocessorDefinitions="_DEBUG"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory=".\..\..\..\obj\windows\gameengine\converter"
|
|
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\Dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid"
|
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="0"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
RuntimeTypeInfo="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
|
|
AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter/"
|
|
ObjectFile=".\..\..\..\obj\windows\gameengine\converter/"
|
|
ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter/"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\debug"
|
|
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\debug"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\BlOde;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\imbuf;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\sumo\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\extern\solid"
|
|
PreprocessorDefinitions="WIN32,_LIB"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="1"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
|
|
AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\debug/"
|
|
ObjectFile=".\..\..\..\obj\windows\gameengine\converter\debug/"
|
|
ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\debug/"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="3"
|
|
CompileAs="0"
|
|
UndefinePreprocessorDefinitions="_DEBUG"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="MT DLL Release|Win32"
|
|
OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll"
|
|
IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde"
|
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="2"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch"
|
|
AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
|
|
ObjectFile=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
|
|
ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\converter\mtdll/"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl">
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h">
|
|
</File>
|
|
</Filter>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|