forked from bartvdbraak/blender
5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
715 lines
21 KiB
C++
715 lines
21 KiB
C++
/**
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "BOP_MathUtils.h"
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#include "BOP_BSPNode.h"
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#include "MT_assert.h"
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#include "MT_MinMax.h"
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#include <iostream>
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using namespace std;
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/**
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* Constructs a new BSP node.
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* @param plane split plane.
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*/
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BOP_BSPNode::BOP_BSPNode(const MT_Plane3& plane)
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{
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m_plane = plane;
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m_inChild = NULL;
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m_outChild = NULL;
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m_deep = 1;
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}
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/**
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* Destroys a BSP tree.
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*/
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BOP_BSPNode::~BOP_BSPNode()
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{
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if (m_inChild!=NULL) delete m_inChild;
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if (m_outChild!=NULL) delete m_outChild;
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}
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/**
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* Adds a new face to this BSP tree.
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* @param pts vector containing face points
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* @param plane face plane.
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*/
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unsigned int BOP_BSPNode::addFace(BOP_BSPPoints pts,
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const MT_Plane3& plane )
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{
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unsigned int newDeep = 0;
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BOP_TAG tag = ON;
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// find out if any points on the "face" lie in either half-space
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BOP_IT_BSPPoints ptsEnd = pts.end();
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for(BOP_IT_BSPPoints itp=pts.begin();itp!=ptsEnd;itp++){
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tag = (BOP_TAG) ((int) tag | (int)testPoint(*itp));
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}
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if (tag == ON) { } // face lies on hyperplane: do nothing
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else if ((tag & IN) != 0 && (tag & OUT) == 0) { // face is entirely on inside
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if (m_inChild != NULL)
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newDeep = m_inChild->addFace(pts, plane) + 1;
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else {
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m_inChild = new BOP_BSPNode(plane);
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newDeep = 2;
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}
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} else if ((tag & OUT) != 0 && (tag & IN) == 0) { // face is entirely on outside
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if (m_outChild != NULL)
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newDeep = m_outChild->addFace(pts, plane) + 1;
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else {
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m_outChild = new BOP_BSPNode(plane);
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newDeep = 2;
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}
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} else { // face lies in both half-spaces: split it
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BOP_BSPPoints inside, outside;
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MT_Point3 lpoint= pts[pts.size()-1];
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BOP_TAG ltag = testPoint(lpoint);
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BOP_TAG tstate = ltag;
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// classify each line segment, looking for endpoints which lie on different
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// sides of the hyperplane.
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ptsEnd = pts.end();
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for(BOP_IT_BSPPoints itp=pts.begin();itp!=ptsEnd;itp++){
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MT_Point3 npoint= *itp;
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BOP_TAG ntag = testPoint(npoint);
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if(ltag != ON) { // last point not on hyperplane
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if(tstate == IN) {
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if (m_inChild != NULL) inside.push_back(lpoint);
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} else {
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if (m_outChild != NULL) outside.push_back(lpoint);
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}
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if(ntag != ON && ntag != tstate) { // last, self in different half-spaces
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MT_Point3 mpoint = BOP_intersectPlane( m_plane, lpoint, npoint );
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if (m_inChild != NULL) inside.push_back(mpoint);
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if (m_outChild != NULL) outside.push_back(mpoint);
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tstate = ntag;
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}
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} else { // last point on hyperplane, so we're switching
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// half-spaces
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// boundary point belong to both faces
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if (m_inChild != NULL) inside.push_back(lpoint);
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if (m_outChild != NULL) outside.push_back(lpoint);
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tstate = ntag; // state changes to new point tag
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}
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lpoint = npoint; // save point, tag for next iteration
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ltag = ntag;
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}
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if (m_inChild != NULL)
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newDeep = m_inChild->addFace(inside, plane) + 1;
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else {
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m_inChild = new BOP_BSPNode(plane);
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newDeep = 2;
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}
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if (m_outChild != NULL)
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newDeep = MT_max(newDeep, m_outChild->addFace(outside, plane) + 1);
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else {
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m_outChild = new BOP_BSPNode(plane);
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newDeep = MT_max(newDeep,(unsigned int)2);
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}
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}
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// update the deep attribute
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m_deep = MT_max(m_deep,newDeep);
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return m_deep;
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}
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/**
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* Tests the point situation respect the node plane.
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* @param p point to test.
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* @return TAG result: IN, OUT or ON.
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*/
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BOP_TAG BOP_BSPNode::testPoint(const MT_Point3& p) const
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{
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return BOP_createTAG(BOP_classify(p,m_plane));
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}
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/**
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* Classifies a face using its coordinates and plane.
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* @param p1 first point.
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* @param p2 second point.
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* @param p3 third point.
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* @param plane face plane.
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* @return TAG result: IN, OUT or IN&OUT.
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*/
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BOP_TAG BOP_BSPNode::classifyFace(const MT_Point3& p1,
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const MT_Point3& p2,
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const MT_Point3& p3,
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const MT_Plane3& plane) const
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{
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// local variables
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MT_Point3 auxp1, auxp2;
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BOP_TAG auxtag1, auxtag2, auxtag3;
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switch(BOP_createTAG(testPoint(p1),testPoint(p2),testPoint(p3))) {
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// Classify the face on the IN side
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case IN_IN_IN :
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return classifyFaceIN(p1, p2, p3, plane);
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case IN_IN_ON :
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case IN_ON_IN :
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case ON_IN_IN :
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case IN_ON_ON :
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case ON_IN_ON :
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case ON_ON_IN :
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return BOP_addON(classifyFaceIN(p1, p2, p3, plane));
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// Classify the face on the OUT side
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case OUT_OUT_OUT :
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return classifyFaceOUT(p1, p2, p3, plane);
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case OUT_OUT_ON :
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case OUT_ON_OUT :
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case ON_OUT_OUT :
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case ON_ON_OUT :
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case ON_OUT_ON :
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case OUT_ON_ON :
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return BOP_addON(classifyFaceOUT(p1, p2, p3, plane));
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// Classify the ON face depending on it plane normal
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case ON_ON_ON :
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if (hasSameOrientation(plane))
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return BOP_addON(classifyFaceIN(p1, p2, p3, plane));
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else
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return BOP_addON(classifyFaceOUT(p1, p2, p3, plane));
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// Classify the face IN/OUT and one vertex ON
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// becouse only one ON, only one way to subdivide the face
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case IN_OUT_ON :
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auxp1 = BOP_intersectPlane(m_plane, p1, p2);
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auxtag1 = classifyFaceIN( p1, auxp1 , p3, plane);
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auxtag2 = classifyFaceOUT(auxp1, p2, p3, plane);
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return (BOP_compTAG(auxtag1,auxtag2)?BOP_addON(auxtag1):INOUT);
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case OUT_IN_ON :
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auxp1 = BOP_intersectPlane(m_plane, p1, p2);
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auxtag1 = classifyFaceOUT(p1, auxp1, p3, plane);
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auxtag2 = classifyFaceIN( auxp1, p2, p3, plane);
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return (BOP_compTAG(auxtag1,auxtag2)?BOP_addON(auxtag1):INOUT);
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case IN_ON_OUT :
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auxp1 = BOP_intersectPlane(m_plane, p1, p3);
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auxtag1 = classifyFaceIN( p1, p2, auxp1, plane);
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auxtag2 = classifyFaceOUT(p2, p3, auxp1, plane);
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return (BOP_compTAG(auxtag1,auxtag2)?BOP_addON(auxtag1):INOUT);
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case OUT_ON_IN :
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auxp1 = BOP_intersectPlane(m_plane, p1, p3);
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auxtag1 = classifyFaceOUT(p1, p2, auxp1, plane);
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auxtag2 = classifyFaceIN( p2, p3, auxp1, plane);
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return (BOP_compTAG(auxtag1,auxtag2)?BOP_addON(auxtag1):INOUT);
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case ON_IN_OUT :
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auxp1 = BOP_intersectPlane(m_plane, p2, p3);
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auxtag1 = classifyFaceIN( p1, p2, auxp1, plane);
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auxtag2 = classifyFaceOUT(auxp1, p3, p1, plane);
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return (BOP_compTAG(auxtag1,auxtag2)?BOP_addON(auxtag1):INOUT);
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case ON_OUT_IN :
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auxp1 = BOP_intersectPlane(m_plane, p2, p3);
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auxtag1 = classifyFaceOUT(p1, p2, auxp1, plane);
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auxtag2 = classifyFaceIN( auxp1, p3, p1, plane);
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return (BOP_compTAG(auxtag1,auxtag2)?BOP_addON(auxtag1):INOUT);
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// Classify IN/OUT face without ON vertices.
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// Two ways to divide the triangle,
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// will chose the least degenerated sub-triangles.
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case IN_OUT_OUT :
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auxp1 = BOP_intersectPlane(m_plane, p1, p2);
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auxp2 = BOP_intersectPlane(m_plane, p1, p3);
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// f1: p1 auxp1 , auxp1 auxp2
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auxtag1 = classifyFaceIN(p1, auxp1, auxp2, plane);
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// f2: auxp1 p2 , p2 auxp2; f3: p2 p3 , p3 auxp2 ||
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// f2: auxp1 p3, p3 auxp2; f3: p2 p3 , p3 auxp1
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if (BOP_isInsideCircle(p2, p3, auxp1, auxp2)) {
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auxtag2 = classifyFaceOUT(auxp1, p2, auxp2, plane);
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auxtag3 = classifyFaceOUT(p2, p3, auxp2, plane);
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}
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else {
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auxtag2 = classifyFaceOUT(auxp1, p3, auxp2, plane);
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auxtag3 = classifyFaceOUT(p2, p3, auxp1, plane);
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}
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return (BOP_compTAG(auxtag1,auxtag2)&&BOP_compTAG(auxtag2,auxtag3)?auxtag1:INOUT);
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case OUT_IN_IN :
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auxp1 = BOP_intersectPlane(m_plane, p1, p2);
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auxp2 = BOP_intersectPlane(m_plane, p1, p3);
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// f1: p1 auxp1 , auxp1 auxp2
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auxtag1 = classifyFaceOUT(p1, auxp1, auxp2, plane);
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// f2: auxp1 p2 , p2 auxp2; f3: p2 p3 , p3 auxp2 ||
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// f2: auxp1 p3, p3 auxp2; f3: p2 p3 , p3 auxp1
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if (BOP_isInsideCircle(p2, p3, auxp1, auxp2)) {
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auxtag2 = classifyFaceIN(auxp1, p2, auxp2, plane);
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auxtag3 = classifyFaceIN(p2, p3, auxp2, plane);
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}
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else {
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auxtag2 = classifyFaceIN(auxp1, p3, auxp2, plane);
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auxtag3 = classifyFaceIN(p2, p3, auxp1, plane);
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}
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return (BOP_compTAG(auxtag1,auxtag2)&&BOP_compTAG(auxtag2,auxtag3)?auxtag1:INOUT);
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case OUT_IN_OUT :
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auxp1 = BOP_intersectPlane(m_plane, p2, p1);
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auxp2 = BOP_intersectPlane(m_plane, p2, p3);
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// f1: auxp1 p2 , p2 auxp2
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auxtag1 = classifyFaceIN(auxp1, p2, auxp2, plane);
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// f2: p1 auxp1 , auxp1 auxp2; f3: p1 auxp2 , auxp2 p3 ||
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// f2: p3 auxp1, auxp1 auxp2 f3:p1 auxp1, auxp1 p3
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if (BOP_isInsideCircle(p1, p3, auxp1, auxp2)) {
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auxtag2 = classifyFaceOUT(p1, auxp1, auxp2, plane);
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auxtag3 = classifyFaceOUT(p1, auxp2, p3, plane);
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}
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else {
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auxtag2 = classifyFaceOUT(p3, auxp1, auxp2, plane);
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auxtag3 = classifyFaceOUT(p1, auxp1, p3, plane);
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}
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return (BOP_compTAG(auxtag1,auxtag2)&&BOP_compTAG(auxtag2,auxtag3)?auxtag1:INOUT);
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case IN_OUT_IN :
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auxp1 = BOP_intersectPlane(m_plane, p2, p1);
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auxp2 = BOP_intersectPlane(m_plane, p2, p3);
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// f1: auxp1 p2 , p2 auxp2
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auxtag1 = classifyFaceOUT(auxp1, p2, auxp2, plane);
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// f2: p1 auxp1 , auxp1 auxp2; f3: p1 auxp2 , auxp2 p3 ||
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// f2: p3 auxp1, auxp1 auxp2 f3:p1 auxp1, auxp1 p3
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if (BOP_isInsideCircle(p1, p3, auxp1, auxp2)) {
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auxtag2 = classifyFaceIN(p1, auxp1, auxp2, plane);
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auxtag3 = classifyFaceIN(p1, auxp2, p3, plane);
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}
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else {
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auxtag2 = classifyFaceIN(p3, auxp1, auxp2, plane);
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auxtag3 = classifyFaceIN(p1, auxp1, p3, plane);
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}
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return (BOP_compTAG(auxtag1,auxtag2)&&BOP_compTAG(auxtag2,auxtag3)?auxtag1:INOUT);
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case OUT_OUT_IN :
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auxp1 = BOP_intersectPlane(m_plane, p3, p1);
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auxp2 = BOP_intersectPlane(m_plane, p3, p2);
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// f1: auxp1 auxp2 , auxp2 p3
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auxtag1 = classifyFaceIN(auxp1, auxp2, p3, plane);
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// f2: p1 p2 , p2 auxp2; f3:p1 auxp2 , auxp2 auxp1 ||
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// f2: p1 p2, p2 auxp1; f3:p2 auxp2, auxp2 auxp1
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if (BOP_isInsideCircle(p1, p2, auxp1, auxp2)) {
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auxtag2 = classifyFaceOUT(p1, p2, auxp2, plane);
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auxtag3 = classifyFaceOUT(p1, auxp2, auxp1, plane);
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}
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else {
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auxtag2 = classifyFaceOUT(p1, p2, auxp1, plane);
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auxtag3 = classifyFaceOUT(p2, auxp2, auxp1, plane);
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}
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return (BOP_compTAG(auxtag1,auxtag2)&&BOP_compTAG(auxtag2,auxtag3)?auxtag1:INOUT);
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case IN_IN_OUT :
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auxp1 = BOP_intersectPlane(m_plane, p3, p1);
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auxp2 = BOP_intersectPlane(m_plane, p3, p2);
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// f1: auxp1 auxp2 , auxp2 p3
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auxtag1 = classifyFaceOUT(auxp1, auxp2, p3, plane);
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// f2: p1 p2 , p2 auxp2; f3:p1 auxp2 , auxp2 auxp1 ||
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// f2: p1 p2, p2 auxp1; f3:p2 auxp2, auxp2 auxp1
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if (BOP_isInsideCircle(p1, p2, auxp1, auxp2)) {
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auxtag2 = classifyFaceIN(p1, p2, auxp2, plane);
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auxtag3 = classifyFaceIN(p1, auxp2, auxp1, plane);
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}
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else {
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auxtag2 = classifyFaceIN(p1, p2, auxp1, plane);
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auxtag3 = classifyFaceIN(p2, auxp2, auxp1, plane);
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}
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return (BOP_compTAG(auxtag1,auxtag2)&&BOP_compTAG(auxtag2,auxtag3)?auxtag1:INOUT);
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default:
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return UNCLASSIFIED;
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}
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}
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/**
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* Classifies a face through IN subtree.
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* @param p1 firts face vertex.
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* @param p2 second face vertex.
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* @param p3 third face vertex.
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* @param plane face plane.
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*/
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BOP_TAG BOP_BSPNode::classifyFaceIN(const MT_Point3& p1,
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const MT_Point3& p2,
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const MT_Point3& p3,
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const MT_Plane3& plane) const
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{
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if (m_inChild != NULL)
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return m_inChild->classifyFace(p1, p2, p3, plane);
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else
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return IN;
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}
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/**
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* Classifies a face through OUT subtree.
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* @param p1 firts face vertex.
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* @param p2 second face vertex.
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* @param p3 third face vertex.
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* @param plane face plane.
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*/
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BOP_TAG BOP_BSPNode::classifyFaceOUT(const MT_Point3& p1,
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const MT_Point3& p2,
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const MT_Point3& p3,
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const MT_Plane3& plane) const
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{
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if (m_outChild != NULL)
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return m_outChild->classifyFace(p1, p2, p3, plane);
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else
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return OUT;
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}
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/**
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* Simplified classification (optimized but requires that the face is not
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* INOUT; only works correctly with faces completely IN or OUT).
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* @param p1 firts face vertex.
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* @param p2 second face vertex.
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* @param p3 third face vertex.
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* @param plane face plane.
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* @return TAG result: IN or OUT.
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*/
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BOP_TAG BOP_BSPNode::simplifiedClassifyFace(const MT_Point3& p1,
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const MT_Point3& p2,
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const MT_Point3& p3,
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const MT_Plane3& plane) const
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{
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MT_Point3 ret[3];
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BOP_TAG tag = BOP_createTAG(testPoint(p1),testPoint(p2),testPoint(p3));
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if ((tag & IN_IN_IN) != 0) {
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if ((tag & OUT_OUT_OUT) != 0) {
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if (splitTriangle(ret,m_plane,p1,p2,p3,tag)<0)
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return simplifiedClassifyFaceIN(ret[0],ret[1],ret[2],plane);
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else
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return simplifiedClassifyFaceOUT(ret[0],ret[1],ret[2],plane);
|
|
}
|
|
else {
|
|
return simplifiedClassifyFaceIN(p1,p2,p3,plane);
|
|
}
|
|
}
|
|
else {
|
|
if ((tag & OUT_OUT_OUT) != 0) {
|
|
return simplifiedClassifyFaceOUT(p1,p2,p3,plane);
|
|
}
|
|
else {
|
|
if (hasSameOrientation(plane)) {
|
|
return simplifiedClassifyFaceIN(p1,p2,p3,plane);
|
|
}
|
|
else {
|
|
return simplifiedClassifyFaceOUT(p1,p2,p3,plane);
|
|
}
|
|
}
|
|
}
|
|
|
|
return IN;
|
|
}
|
|
|
|
/**
|
|
* Simplified classify through IN subtree.
|
|
* @param p1 firts face vertex.
|
|
* @param p2 second face vertex.
|
|
* @param p3 third face vertex.
|
|
* @param plane face plane.
|
|
*/
|
|
BOP_TAG BOP_BSPNode::simplifiedClassifyFaceIN(const MT_Point3& p1,
|
|
const MT_Point3& p2,
|
|
const MT_Point3& p3,
|
|
const MT_Plane3& plane) const
|
|
{
|
|
if (m_inChild != NULL)
|
|
return m_inChild->simplifiedClassifyFace(p1, p2, p3, plane);
|
|
else
|
|
return IN;
|
|
}
|
|
|
|
/**
|
|
* Simplified classify through OUT subtree.
|
|
* @param p1 firts face vertex.
|
|
* @param p2 second face vertex.
|
|
* @param p3 third face vertex.
|
|
* @param plane face plane.
|
|
*/
|
|
BOP_TAG BOP_BSPNode::simplifiedClassifyFaceOUT(const MT_Point3& p1,
|
|
const MT_Point3& p2,
|
|
const MT_Point3& p3,
|
|
const MT_Plane3& plane) const
|
|
{
|
|
if (m_outChild != NULL)
|
|
return m_outChild->simplifiedClassifyFace(p1, p2, p3, plane);
|
|
else
|
|
return OUT;
|
|
}
|
|
|
|
/**
|
|
* Determine if the input plane have the same orientation of the node plane.
|
|
* @param plane plane to test.
|
|
* @return TRUE if have the same orientation, FALSE otherwise.
|
|
*/
|
|
bool BOP_BSPNode::hasSameOrientation(const MT_Plane3& plane) const
|
|
{
|
|
return (BOP_orientation(m_plane,plane)>0);
|
|
}
|
|
|
|
/**
|
|
* Comparation between both childrens.
|
|
* @return 0 equal deep, 1 inChild more deep than outChild and -1 otherwise.
|
|
*/
|
|
int BOP_BSPNode::compChildren() const
|
|
{
|
|
unsigned int deep1 = (m_inChild == NULL?0:m_inChild->getDeep());
|
|
unsigned int deep2 = (m_outChild == NULL?0:m_outChild->getDeep());
|
|
|
|
if (deep1 == deep2)
|
|
return 0;
|
|
else if (deep1 < deep2)
|
|
return -1;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Extract a subtriangle from input triangle, is used for simplified classification.
|
|
* The subtriangle is obtained spliting the input triangle by input plane.
|
|
* @param res output subtriangle result.
|
|
* @param plane spliter plane.
|
|
* @param p1 first triangle point.
|
|
* @param p2 second triangle point.
|
|
* @param p3 third triangle point.
|
|
* @param tag triangle orientation respect the plane.
|
|
*/
|
|
int BOP_BSPNode::splitTriangle(MT_Point3* res,
|
|
const MT_Plane3& plane,
|
|
const MT_Point3& p1,
|
|
const MT_Point3& p2,
|
|
const MT_Point3& p3,
|
|
const BOP_TAG tag) const
|
|
{
|
|
switch (tag) {
|
|
case IN_OUT_ON :
|
|
if (compChildren()<0) {
|
|
// f1: p1 new p3 || new = splitedge(p1,p2)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p1, p2 );
|
|
res[2] = p3;
|
|
return -1;
|
|
}else{
|
|
// f1: p2 new p3 || new = splitedge(p1,p2)
|
|
res[0] = p2;
|
|
res[1] = p3;
|
|
res[2] = BOP_intersectPlane( plane, p1, p2 );
|
|
return 1;
|
|
}
|
|
case OUT_IN_ON :
|
|
if (compChildren()<0) {
|
|
// f1: p2 new p3 || new = splitedge(p1,p2)
|
|
res[0] = p2;
|
|
res[1] = p3;
|
|
res[2] = BOP_intersectPlane( plane, p1, p2 );
|
|
return -1;
|
|
}else{
|
|
// f1: p1 new p3 || new = splitedge(p1,p2)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p1, p2 );
|
|
res[2] = p3;
|
|
return 1;
|
|
}
|
|
case IN_ON_OUT :
|
|
if (compChildren()<0) {
|
|
// f1: p1 p2 new || new = splitedge(p1,p3)
|
|
res[0] = p1;
|
|
res[1] = p2;
|
|
res[2] = BOP_intersectPlane( plane, p1, p3 );
|
|
return -1;
|
|
}else{
|
|
// f1: p2 p3 new || new = splitedge(p1,p3)
|
|
res[0] = p2;
|
|
res[1] = p3;
|
|
res[2] = BOP_intersectPlane( plane, p1, p3 );
|
|
return 1;
|
|
}
|
|
case OUT_ON_IN :
|
|
if (compChildren()<0) {
|
|
// f1: p2 p3 new || new = splitedge(p1,p3)
|
|
res[0] = p2;
|
|
res[1] = p3;
|
|
res[2] = BOP_intersectPlane( plane, p1, p3 );
|
|
return -1;
|
|
}else{
|
|
// f1: p1 p2 new || new = splitedge(p1,p3)
|
|
res[0] = p1;
|
|
res[1] = p2;
|
|
res[2] = BOP_intersectPlane( plane, p1, p3 );
|
|
return 1;
|
|
}
|
|
case ON_IN_OUT :
|
|
if (compChildren()<0) {
|
|
// f1: p1 p2 new || new = splitedge(p2,p3)
|
|
res[0] = p1;
|
|
res[1] = p2;
|
|
res[2] = BOP_intersectPlane( plane, p2, p3 );
|
|
return -1;
|
|
}else{
|
|
// f1: p1 p3 new || new = splitedge(p2,p3)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p2, p3 );
|
|
res[2] = p3;
|
|
return 1;
|
|
}
|
|
case ON_OUT_IN :
|
|
if (compChildren()<0) {
|
|
// f1: p1 p2 new || new = splitedge(p2,p3)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p2, p3 );
|
|
res[2] = p3;
|
|
return -1;
|
|
}else{
|
|
// f1: p1 p2 new || new = splitedge(p2,p3)
|
|
res[0] = p1;
|
|
res[1] = p2;
|
|
res[2] = BOP_intersectPlane( plane, p2, p3 );
|
|
return 1;
|
|
}
|
|
case IN_OUT_OUT :
|
|
if (compChildren()<=0) {
|
|
// f1: p1 new1 new2 || new1 = splitedge(p1,p2) new2 = splitedge(p1,p3)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p1, p2 );
|
|
res[2] = BOP_intersectPlane( plane, p1, p3 );
|
|
return -1;
|
|
}else{
|
|
// f1: p1 new1 new2 || new1 = splitedge(p1,p2) new2 = splitedge(p1,p3)
|
|
res[0] = BOP_intersectPlane( plane, p1, p2 );
|
|
res[1] = p2;
|
|
res[2] = p3;
|
|
return 1;
|
|
}
|
|
case OUT_IN_IN :
|
|
if (compChildren()<0) {
|
|
// f1: p1 new1 new2 || new1 = splitedge(p1,p2) new2 = splitedge(p1,p3)
|
|
res[0] = BOP_intersectPlane( plane, p1, p2 );
|
|
res[1] = p2;
|
|
res[2] = p3;
|
|
return -1;
|
|
}else {
|
|
// f1: p1 new1 new2 || new1 = splitedge(p1,p2) new2 = splitedge(p1,p3)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p1, p2 );
|
|
res[2] = BOP_intersectPlane( plane, p1, p3 );
|
|
return 1;
|
|
}
|
|
case OUT_IN_OUT :
|
|
if (compChildren()<=0) {
|
|
// f1: new1 p2 new2 || new1 = splitedge(p2,p1) new2 = splitedge(p2,p3)
|
|
res[0] = BOP_intersectPlane( plane, p2, p1 );
|
|
res[1] = p2;
|
|
res[2] = BOP_intersectPlane( plane, p2, p3 );
|
|
return -1;
|
|
}else {
|
|
// f1: new1 p2 new2 || new1 = splitedge(p2,p1) new2 = splitedge(p2,p3)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p2, p1 );
|
|
res[2] = BOP_intersectPlane( plane, p2, p3 );
|
|
return 1;
|
|
}
|
|
case IN_OUT_IN :
|
|
if (compChildren()<0) {
|
|
// f1: new1 p2 new2 || new1 = splitedge(p2,p1) new2 = splitedge(p2,p3)
|
|
res[0] = p1;
|
|
res[1] = BOP_intersectPlane( plane, p2, p1 );
|
|
res[2] = BOP_intersectPlane( plane, p2, p3 );
|
|
return -1;
|
|
}else{
|
|
// f1: new1 p2 new2 || new1 = splitedge(p2,p1) new2 = splitedge(p2,p3)
|
|
res[0] = BOP_intersectPlane( plane, p2, p1 );
|
|
res[1] = p2;
|
|
res[2] = BOP_intersectPlane( plane, p2, p3 );
|
|
return 1;
|
|
}
|
|
case OUT_OUT_IN :
|
|
if (compChildren()<=0) {
|
|
// f1: new1 new2 p2 || new1 = splitedge(p3,p1) new2 = splitedge(p3,p2)
|
|
res[0] = BOP_intersectPlane( plane, p3, p1 );
|
|
res[1] = BOP_intersectPlane( plane, p3, p2 );
|
|
res[2] = p3;
|
|
return -1;
|
|
}else{
|
|
// f1: new1 new2 p2 || new1 = splitedge(p3,p1) new2 = splitedge(p3,p2)
|
|
res[0] = BOP_intersectPlane( plane, p3, p1 );
|
|
res[1] = p1;
|
|
res[2] = p2;
|
|
return 1;
|
|
}
|
|
case IN_IN_OUT :
|
|
if (compChildren()<0) {
|
|
// f1: new1 new2 p2 || new1 = splitedge(p3,p1) new2 = splitedge(p3,p2)
|
|
res[0] = BOP_intersectPlane( plane, p3, p1 );
|
|
res[1] = p1;
|
|
res[2] = p2;
|
|
return -1;
|
|
}else{
|
|
// f1: new1 new2 p2 || new1 = splitedge(p3,p1) new2 = splitedge(p3,p2)
|
|
res[0] = BOP_intersectPlane( plane, p3, p1 );
|
|
res[1] = BOP_intersectPlane( plane, p3, p2 );
|
|
res[2] = p3;
|
|
return 1;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Debug info.
|
|
*/
|
|
void BOP_BSPNode::print(unsigned int deep)
|
|
{
|
|
cout << "(" << deep << "," << m_plane << ")," << endl;
|
|
if (m_inChild != NULL)
|
|
m_inChild->print(deep + 1);
|
|
else
|
|
cout << "(" << deep+1 << ",None)," << endl;
|
|
if (m_outChild != NULL)
|
|
m_outChild->print(deep + 1);
|
|
else
|
|
cout << "(" << deep+1 << ",None)," << endl;
|
|
}
|