blender/intern/boolop/intern/BOP_Mesh.h
Ken Hughes 1b78333087 Tools
-----
Minor changes to boolean code; add an new include file to gather various
#defines global to the boolean system.  Currently, this just allows control
of whether some debugging code is compiled or not.

This is a precursor commit for some other boolean optimizations/cleanups.
But in case that commit is later reverted, this code should still remain.
2008-07-30 21:52:02 +00:00

115 lines
3.2 KiB
C++

/**
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BOP_MESH_H
#define BOP_MESH_H
#include "BOP_Vertex.h"
#include "BOP_Edge.h"
#include "BOP_Face.h"
#include "DNA_listBase.h"
typedef vector<BOP_Vertex *> BOP_Vertexs;
typedef vector<BOP_Edge *> BOP_Edges;
typedef vector<BOP_Vertex *>::iterator BOP_IT_Vertexs;
typedef vector<BOP_Edge *>::iterator BOP_IT_Edges;
#ifdef HASH
typedef struct EdgeEntry {
struct EdgeEntry *next, *pref;
BOP_Index v1, v2, index;
} EdgeEntry;
#endif
class BOP_Mesh
{
private:
BOP_Vertexs m_vertexs;
BOP_Edges m_edges;
BOP_Faces m_faces;
#ifdef HASH
ListBase *hash;
int hashsize;
#endif
BOP_Index addEdge(BOP_Index v1, BOP_Index v2);
BOP_Edge *getEdge(BOP_Indexs edges, BOP_Index v2);
bool containsFace(BOP_Faces *faces, BOP_Face *face);
bool testEdges(BOP_Faces *faces);
bool testFaces(BOP_Face *faceI, BOP_Face *faceJ);
bool testFace(BOP_Face *face);
public:
BOP_Mesh();
~BOP_Mesh();
BOP_Index addVertex(MT_Point3 point);
BOP_Index addFace(BOP_Face *face);
BOP_Index addFace(BOP_Face3 *face);
BOP_Index addFace(BOP_Face4 *face);
BOP_Vertex* getVertex(BOP_Index v);
BOP_Face*getFace(BOP_Index v);
BOP_Edge* getEdge(BOP_Index v);
BOP_Edge* getEdge(BOP_Face * face, unsigned int edge);
BOP_Edge* getEdge(BOP_Face3 * face, unsigned int edge);
BOP_Edge* getEdge(BOP_Face4 * face, unsigned int edge);
BOP_Edge* getEdge(BOP_Index v1, BOP_Index v2);
bool getIndexEdge(BOP_Index v1, BOP_Index v2, BOP_Index &e);
BOP_Vertexs &getVertexs();
BOP_Edges &getEdges();
BOP_Faces &getFaces();
BOP_Face* getFace(BOP_Index v1, BOP_Index v2, BOP_Index v3);
bool getIndexFace(BOP_Index v1, BOP_Index v2, BOP_Index v3, BOP_Index &f);
unsigned int getNumVertexs();
unsigned int getNumEdges();
unsigned int getNumFaces();
unsigned int getNumVertexs(BOP_TAG tag);
unsigned int getNumFaces(BOP_TAG tag);
BOP_Index replaceVertexIndex(BOP_Index oldIndex, BOP_Index newIndex);
#ifdef HASH
void rehashVertex(BOP_Index oldIndex, BOP_Index newIndex,
BOP_Index otherIndex);
#endif
bool isClosedMesh();
// Debug functions
void print();
void printFormat();
void printFormat(BOP_Faces *faces);
void saveFormat(BOP_Faces *faces, char *filename);
void printFace(BOP_Face *face, int col = 0);
void testPlane(BOP_Face *face);
void testMesh();
void updatePlanes();
};
#endif