blender/source/gameengine/Physics/common
2007-08-28 10:07:08 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
PHY_DynamicTypes.h bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes) 2007-07-16 05:56:51 +00:00
PHY_IMotionState.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IMotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PHY_IPhysicsController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IPhysicsController.h moved some hardcoded constants into tweaking tresholds 2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
PHY_IPhysicsEnvironment.h contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
PHY_IVehicle.cpp added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PHY_IVehicle.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
PHY_Pro.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00