blender/source/gameengine/Expressions
Erwin Coumans 2e6d576182 Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00
..
BoolValue.cpp
BoolValue.h
ConstExpr.cpp
ConstExpr.h
EmptyValue.cpp
EmptyValue.h
ErrorValue.cpp
ErrorValue.h
EXP_C-Api.cpp
EXP_C-Api.h
Expression.cpp
Expression.h
FloatValue.cpp
FloatValue.h
IdentifierExpr.cpp
IdentifierExpr.h
IfExpr.cpp
IfExpr.h
InputParser.cpp Big patches: 2005-03-25 10:33:39 +00:00
InputParser.h
IntValue.cpp
IntValue.h
KX_HashedPtr.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_HashedPtr.h applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_Python_dynamic.h
KX_Python_static.h
KX_Python.h
ListValue.cpp Python updates: 2004-06-07 11:03:12 +00:00
ListValue.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
Makefile Big patches: 2005-03-25 10:33:39 +00:00
Operator1Expr.cpp
Operator1Expr.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.h
PyObjectPlus.cpp Forgot to add 'ForgetReference' for game-python objects. 2005-12-20 09:13:06 +00:00
PyObjectPlus.h Forgot to add 'ForgetReference' for game-python objects. 2005-12-20 09:13:06 +00:00
SConscript Big patches: 2005-03-25 10:33:39 +00:00
StringValue.cpp
StringValue.h
Value.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
Value.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
VectorValue.cpp
VectorValue.h
VoidValue.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00