blender/release/scripts/startup/bl_ui/properties_physics_smoke.py
Pablo Vazquez e49f6bb208 UI: Smoke panels as sub-panels
Remove suffix from name since they are sub-panels now.

Display Settings -> Viewport Display, and two sub-panels as well for less used settings.
2018-06-19 16:01:35 +02:00

465 lines
15 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from .properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
class PhysicButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
if not bpy.app.build_options.mod_smoke:
layout.label("Built without Smoke modifier")
return
md = context.smoke
ob = context.object
layout.row().prop(md, "smoke_type", expand=True)
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
split = layout.split()
split.enabled = not domain.point_cache.is_baked
col = split.column()
col.label(text="Resolution:")
col.prop(domain, "resolution_max", text="Divisions")
col.label(text="Time:")
col.prop(domain, "time_scale", text="Scale")
col.label(text="Border Collisions:")
col.prop(domain, "collision_extents", text="")
col.label(text="Empty Space:")
col.prop(domain, "clipping")
col = split.column()
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta", text="Temp. Diff.")
col.prop(domain, "vorticity")
col.prop(domain, "use_dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
elif md.smoke_type == 'FLOW':
flow = md.flow_settings
layout.prop(flow, "smoke_flow_type", expand=False)
if flow.smoke_flow_type != 'OUTFLOW':
split = layout.split()
col = split.column()
col.label(text="Flow Source:")
col.prop(flow, "smoke_flow_source", expand=False, text="")
if flow.smoke_flow_source == 'PARTICLES':
col.label(text="Particle System:")
col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
col.prop(flow, "use_particle_size", text="Set Size")
sub = col.column()
sub.active = flow.use_particle_size
sub.prop(flow, "particle_size")
else:
col.prop(flow, "surface_distance")
col.prop(flow, "volume_density")
sub = col.column(align=True)
sub.prop(flow, "use_initial_velocity")
sub = sub.column()
sub.active = flow.use_initial_velocity
sub.prop(flow, "velocity_factor")
if flow.smoke_flow_source == 'MESH':
sub.prop(flow, "velocity_normal")
#sub.prop(flow, "velocity_random")
sub = split.column()
sub.label(text="Initial Values:")
sub.prop(flow, "use_absolute")
if flow.smoke_flow_type in {'SMOKE', 'BOTH'}:
sub.prop(flow, "density")
sub.prop(flow, "temperature")
sub.prop(flow, "smoke_color")
if flow.smoke_flow_type in {'FIRE', 'BOTH'}:
sub.prop(flow, "fuel_amount")
sub.label(text="Sampling:")
sub.prop(flow, "subframes")
elif md.smoke_type == 'COLLISION':
coll = md.coll_settings
split = layout.split()
col = split.column()
col.prop(coll, "collision_type")
class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
bl_label = "Advanced"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'FLOW') and (md.flow_settings.smoke_flow_source == 'MESH')
def draw(self, context):
layout = self.layout
ob = context.object
flow = context.smoke.flow_settings
split = layout.split()
col = split.column()
col.prop(flow, "use_texture")
sub = col.column()
sub.active = flow.use_texture
sub.prop(flow, "noise_texture", text="")
sub.label(text="Mapping:")
sub.prop(flow, "texture_map_type", expand=False, text="")
if flow.texture_map_type == 'UV':
sub.prop_search(flow, "uv_layer", ob.data, "uv_layers", text="")
if flow.texture_map_type == 'AUTO':
sub.prop(flow, "texture_size")
sub.prop(flow, "texture_offset")
col = split.column()
col.label(text="Vertex Group:")
col.prop_search(flow, "density_vertex_group", ob, "vertex_groups", text="")
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
bl_label = "Flames"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
domain = context.smoke.domain_settings
split = layout.split()
split.enabled = not domain.point_cache.is_baked
col = split.column(align=True)
col.label(text="Reaction:")
col.prop(domain, "burning_rate")
col.prop(domain, "flame_smoke")
col.prop(domain, "flame_vorticity")
col = split.column(align=True)
col.label(text="Temperatures:")
col.prop(domain, "flame_ignition")
col.prop(domain, "flame_max_temp")
col.prop(domain, "flame_smoke_color")
class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
bl_label = "Adaptive Domain"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw_header(self, context):
md = context.smoke.domain_settings
self.layout.prop(md, "use_adaptive_domain", text="")
def draw(self, context):
layout = self.layout
domain = context.smoke.domain_settings
layout.active = domain.use_adaptive_domain
split = layout.split()
split.enabled = (not domain.point_cache.is_baked)
col = split.column(align=True)
col.label(text="Resolution:")
col.prop(domain, "additional_res")
col.prop(domain, "adapt_margin")
col = split.column(align=True)
col.label(text="Advanced:")
col.prop(domain, "adapt_threshold")
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = "High Resolution"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
self.layout.prop(md, "use_high_resolution", text="")
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
layout.active = md.use_high_resolution
split = layout.split()
split.enabled = not md.point_cache.is_baked
col = split.column()
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
col.label(text="Flow Sampling:")
col.row().prop(md, "highres_sampling", text="")
col = split.column()
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
layout.prop(md, "show_high_resolution")
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = "Groups"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
domain = context.smoke.domain_settings
split = layout.split()
col = split.column()
col.label(text="Flow Group:")
col.prop(domain, "fluid_group", text="")
#col.label(text="Effector Group:")
#col.prop(domain, "effector_group", text="")
col = split.column()
col.label(text="Collision Group:")
col.prop(domain, "collision_group", text="")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = "Cache"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
domain = context.smoke.domain_settings
cache_file_format = domain.cache_file_format
layout.prop(domain, "cache_file_format")
if cache_file_format == 'POINTCACHE':
layout.label(text="Compression:")
layout.row().prop(domain, "point_cache_compress_type", expand=True)
elif cache_file_format == 'OPENVDB':
if not bpy.app.build_options.openvdb:
layout.label("Built without OpenVDB support")
return
layout.label(text="Compression:")
layout.row().prop(domain, "openvdb_cache_compress_type", expand=True)
row = layout.row()
row.label("Data Depth:")
row.prop(domain, "data_depth", expand=True, text="Data Depth")
cache = domain.point_cache
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Field Weights"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.smoke.domain_settings
effector_weights_ui(self, context, domain.effector_weights, 'SMOKE')
class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
domain = context.smoke.domain_settings
layout = self.layout
layout.prop(domain, "display_thickness")
layout.separator()
layout.label(text="Slicing:")
layout.prop(domain, "slice_method")
slice_method = domain.slice_method
axis_slice_method = domain.axis_slice_method
do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
do_full_slicing = (axis_slice_method == 'FULL')
row = layout.row()
row.enabled = do_axis_slicing
row.prop(domain, "axis_slice_method")
col = layout.column()
col.enabled = not do_full_slicing and do_axis_slicing
col.prop(domain, "slice_axis")
col.prop(domain, "slice_depth")
row = layout.row()
row.enabled = do_full_slicing or not do_axis_slicing
row.prop(domain, "slice_per_voxel")
class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
bl_label = "Color Mapping"
bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw_header(self, context):
md = context.smoke.domain_settings
self.layout.prop(md, "use_color_ramp", text="")
def draw(self, context):
domain = context.smoke.domain_settings
layout = self.layout
col = layout.column()
col.enabled = domain.use_color_ramp
col.prop(domain, "coba_field")
col.template_color_ramp(domain, "color_ramp", expand=True)
class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
bl_label = "Debug"
bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
domain = context.smoke.domain_settings
layout = self.layout
layout.prop(domain, "draw_velocity")
col = layout.column()
col.enabled = domain.draw_velocity
col.prop(domain, "vector_draw_type")
col.prop(domain, "vector_scale")
classes = (
PHYSICS_PT_smoke,
PHYSICS_PT_smoke_flow_advanced,
PHYSICS_PT_smoke_fire,
PHYSICS_PT_smoke_adaptive_domain,
PHYSICS_PT_smoke_highres,
PHYSICS_PT_smoke_groups,
PHYSICS_PT_smoke_cache,
PHYSICS_PT_smoke_field_weights,
PHYSICS_PT_smoke_viewport_display,
PHYSICS_PT_smoke_viewport_display_color,
PHYSICS_PT_smoke_viewport_display_debug,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)