blender/release/ui/buttons_data_mesh.py
Brecht Van Lommel eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00

48 lines
1012 B
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
return (context.mesh != None)
class DATA_PT_mesh(DataButtonsPanel):
__idname__ = "DATA_PT_mesh"
__label__ = "Mesh"
def draw(self, context):
ob = context.object
mesh = context.mesh
space = context.space_data
layout = self.layout
split = layout.split(percentage=0.65)
if ob:
split.template_ID(context, ob, "data")
split.itemS()
elif mesh:
split.template_ID(context, space, "pin_id")
split.itemS()
if mesh:
layout.itemS()
split = layout.split()
col = split.column()
col.itemR(mesh, "autosmooth")
colsub = col.column()
colsub.active = mesh.autosmooth
colsub.itemR(mesh, "autosmooth_angle", text="Angle")
sub = split.column()
sub.itemR(mesh, "vertex_normal_flip")
sub.itemR(mesh, "double_sided")
layout.itemR(mesh, "texco_mesh")
bpy.types.register(DATA_PT_mesh)