blender/source
Alex Fraser a05fdb837b Fix for aliased fonts in the game engine.
- Mipmaps are generated in BLF when drawing text in-game. In that case, padding around each glyph is increased to prevent bleeding.
 - Texture filtering is turned on for in-game text.
 - All glyphs are now "twisted": the leading edge is brought a small distance forward, to prevent z-fighting in overlapping (kerned) glyphs. This happens both in the game engine and the rest of the UI, but should have no effect in the UI due to Z-compression in the clipping matrix.
Reviewed and approved by bdiego; see patch [#29882] in the tracker. Tested by dfelinto.
2012-02-04 01:51:59 +00:00
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blender Fix for aliased fonts in the game engine. 2012-02-04 01:51:59 +00:00
blenderplayer - Fix for commit 43551 which caused a linking error in blenderplayer. 2012-01-20 05:11:42 +00:00
creator OSX/cmake: don´t build target extractpyzip for MODULE 2012-01-17 13:11:53 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine Fix for aliased fonts in the game engine. 2012-02-04 01:51:59 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00