forked from bartvdbraak/blender
a2b52dc571
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
48 lines
562 B
CMake
48 lines
562 B
CMake
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set(INC
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..
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)
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set(INC_SYS
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)
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set(SRC
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bvh.cpp
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bvh2.cpp
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bvh4.cpp
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bvh8.cpp
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bvh_binning.cpp
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bvh_build.cpp
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bvh_embree.cpp
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bvh_node.cpp
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bvh_optix.cpp
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bvh_sort.cpp
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bvh_split.cpp
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bvh_unaligned.cpp
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)
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set(SRC_HEADERS
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bvh.h
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bvh2.h
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bvh4.h
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bvh8.h
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bvh_binning.h
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bvh_build.h
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bvh_embree.h
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bvh_node.h
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bvh_optix.h
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bvh_params.h
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bvh_sort.h
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bvh_split.h
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bvh_unaligned.h
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)
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set(LIB
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cycles_render
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)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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cycles_add_library(cycles_bvh "${LIB}" ${SRC} ${SRC_HEADERS})
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