blender/intern/cycles/bvh/bvh8.cpp
2019-08-26 17:39:57 +02:00

543 lines
17 KiB
C++

/*
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bvh/bvh8.h"
#include "render/mesh.h"
#include "render/object.h"
#include "bvh/bvh_node.h"
#include "bvh/bvh_unaligned.h"
CCL_NAMESPACE_BEGIN
BVH8::BVH8(const BVHParams &params_,
const vector<Mesh *> &meshes_,
const vector<Object *> &objects_)
: BVH(params_, meshes_, objects_)
{
}
namespace {
BVHNode *bvh_node_merge_children_recursively(const BVHNode *node)
{
if (node->is_leaf()) {
return new LeafNode(*reinterpret_cast<const LeafNode *>(node));
}
/* Collect nodes of two layer deeper, allowing us to have more childrem in
* an inner layer. */
assert(node->num_children() <= 2);
const BVHNode *children[8];
const BVHNode *child0 = node->get_child(0);
const BVHNode *child1 = node->get_child(1);
int num_children = 0;
if (child0->is_leaf()) {
children[num_children++] = child0;
}
else {
const BVHNode *child00 = child0->get_child(0), *child01 = child0->get_child(1);
if (child00->is_leaf()) {
children[num_children++] = child00;
}
else {
children[num_children++] = child00->get_child(0);
children[num_children++] = child00->get_child(1);
}
if (child01->is_leaf()) {
children[num_children++] = child01;
}
else {
children[num_children++] = child01->get_child(0);
children[num_children++] = child01->get_child(1);
}
}
if (child1->is_leaf()) {
children[num_children++] = child1;
}
else {
const BVHNode *child10 = child1->get_child(0), *child11 = child1->get_child(1);
if (child10->is_leaf()) {
children[num_children++] = child10;
}
else {
children[num_children++] = child10->get_child(0);
children[num_children++] = child10->get_child(1);
}
if (child11->is_leaf()) {
children[num_children++] = child11;
}
else {
children[num_children++] = child11->get_child(0);
children[num_children++] = child11->get_child(1);
}
}
/* Merge children in subtrees. */
BVHNode *children4[8];
for (int i = 0; i < num_children; ++i) {
children4[i] = bvh_node_merge_children_recursively(children[i]);
}
/* Allocate new node. */
BVHNode *node8 = new InnerNode(node->bounds, children4, num_children);
/* TODO(sergey): Consider doing this from the InnerNode() constructor.
* But in order to do this nicely need to think of how to pass all the
* parameters there. */
if (node->is_unaligned) {
node8->is_unaligned = true;
node8->aligned_space = new Transform();
*node8->aligned_space = *node->aligned_space;
}
return node8;
}
} // namespace
BVHNode *BVH8::widen_children_nodes(const BVHNode *root)
{
if (root == NULL) {
return NULL;
}
if (root->is_leaf()) {
return const_cast<BVHNode *>(root);
}
BVHNode *root8 = bvh_node_merge_children_recursively(root);
/* TODO(sergey): Pack children nodes to parents which has less that 4
* children. */
return root8;
}
void BVH8::pack_leaf(const BVHStackEntry &e, const LeafNode *leaf)
{
float4 data[BVH_ONODE_LEAF_SIZE];
memset(data, 0, sizeof(data));
if (leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
/* object */
data[0].x = __int_as_float(~(leaf->lo));
data[0].y = __int_as_float(0);
}
else {
/* triangle */
data[0].x = __int_as_float(leaf->lo);
data[0].y = __int_as_float(leaf->hi);
}
data[0].z = __uint_as_float(leaf->visibility);
if (leaf->num_triangles() != 0) {
data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
}
memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4) * BVH_ONODE_LEAF_SIZE);
}
void BVH8::pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
{
bool has_unaligned = false;
/* Check whether we have to create unaligned node or all nodes are aligned
* and we can cut some corner here.
*/
if (params.use_unaligned_nodes) {
for (int i = 0; i < num; i++) {
if (en[i].node->is_unaligned) {
has_unaligned = true;
break;
}
}
}
if (has_unaligned) {
/* There's no unaligned children, pack into AABB node. */
pack_unaligned_inner(e, en, num);
}
else {
/* Create unaligned node with orientation transform for each of the
* children.
*/
pack_aligned_inner(e, en, num);
}
}
void BVH8::pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
{
BoundBox bounds[8];
int child[8];
for (int i = 0; i < num; ++i) {
bounds[i] = en[i].node->bounds;
child[i] = en[i].encodeIdx();
}
pack_aligned_node(
e.idx, bounds, child, e.node->visibility, e.node->time_from, e.node->time_to, num);
}
void BVH8::pack_aligned_node(int idx,
const BoundBox *bounds,
const int *child,
const uint visibility,
const float time_from,
const float time_to,
const int num)
{
float8 data[8];
memset(data, 0, sizeof(data));
data[0].a = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
data[0].b = time_from;
data[0].c = time_to;
for (int i = 0; i < num; i++) {
float3 bb_min = bounds[i].min;
float3 bb_max = bounds[i].max;
data[1][i] = bb_min.x;
data[2][i] = bb_max.x;
data[3][i] = bb_min.y;
data[4][i] = bb_max.y;
data[5][i] = bb_min.z;
data[6][i] = bb_max.z;
data[7][i] = __int_as_float(child[i]);
}
for (int i = num; i < 8; i++) {
/* We store BB which would never be recorded as intersection
* so kernel might safely assume there are always 4 child nodes.
*/
data[1][i] = FLT_MAX;
data[2][i] = -FLT_MAX;
data[3][i] = FLT_MAX;
data[4][i] = -FLT_MAX;
data[5][i] = FLT_MAX;
data[6][i] = -FLT_MAX;
data[7][i] = __int_as_float(0);
}
memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_ONODE_SIZE);
}
void BVH8::pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
{
Transform aligned_space[8];
BoundBox bounds[8];
int child[8];
for (int i = 0; i < num; ++i) {
aligned_space[i] = en[i].node->get_aligned_space();
bounds[i] = en[i].node->bounds;
child[i] = en[i].encodeIdx();
}
pack_unaligned_node(e.idx,
aligned_space,
bounds,
child,
e.node->visibility,
e.node->time_from,
e.node->time_to,
num);
}
void BVH8::pack_unaligned_node(int idx,
const Transform *aligned_space,
const BoundBox *bounds,
const int *child,
const uint visibility,
const float time_from,
const float time_to,
const int num)
{
float8 data[BVH_UNALIGNED_ONODE_SIZE];
memset(data, 0, sizeof(data));
data[0].a = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
data[0].b = time_from;
data[0].c = time_to;
for (int i = 0; i < num; i++) {
Transform space = BVHUnaligned::compute_node_transform(bounds[i], aligned_space[i]);
data[1][i] = space.x.x;
data[2][i] = space.x.y;
data[3][i] = space.x.z;
data[4][i] = space.y.x;
data[5][i] = space.y.y;
data[6][i] = space.y.z;
data[7][i] = space.z.x;
data[8][i] = space.z.y;
data[9][i] = space.z.z;
data[10][i] = space.x.w;
data[11][i] = space.y.w;
data[12][i] = space.z.w;
data[13][i] = __int_as_float(child[i]);
}
for (int i = num; i < 8; i++) {
/* We store BB which would never be recorded as intersection
* so kernel might safely assume there are always 4 child nodes.
*/
data[1][i] = NAN;
data[2][i] = NAN;
data[3][i] = NAN;
data[4][i] = NAN;
data[5][i] = NAN;
data[6][i] = NAN;
data[7][i] = NAN;
data[8][i] = NAN;
data[9][i] = NAN;
data[10][i] = NAN;
data[11][i] = NAN;
data[12][i] = NAN;
data[13][i] = __int_as_float(0);
}
memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_UNALIGNED_ONODE_SIZE);
}
/* Quad SIMD Nodes */
void BVH8::pack_nodes(const BVHNode *root)
{
/* Calculate size of the arrays required. */
const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
assert(num_leaf_nodes <= num_nodes);
const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
size_t node_size;
if (params.use_unaligned_nodes) {
const size_t num_unaligned_nodes = root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
node_size = (num_unaligned_nodes * BVH_UNALIGNED_ONODE_SIZE) +
(num_inner_nodes - num_unaligned_nodes) * BVH_ONODE_SIZE;
}
else {
node_size = num_inner_nodes * BVH_ONODE_SIZE;
}
/* Resize arrays. */
pack.nodes.clear();
pack.leaf_nodes.clear();
/* For top level BVH, first merge existing BVH's so we know the offsets. */
if (params.top_level) {
pack_instances(node_size, num_leaf_nodes * BVH_ONODE_LEAF_SIZE);
}
else {
pack.nodes.resize(node_size);
pack.leaf_nodes.resize(num_leaf_nodes * BVH_ONODE_LEAF_SIZE);
}
int nextNodeIdx = 0, nextLeafNodeIdx = 0;
vector<BVHStackEntry> stack;
stack.reserve(BVHParams::MAX_DEPTH * 2);
if (root->is_leaf()) {
stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
}
else {
stack.push_back(BVHStackEntry(root, nextNodeIdx));
nextNodeIdx += root->has_unaligned() ? BVH_UNALIGNED_ONODE_SIZE : BVH_ONODE_SIZE;
}
while (stack.size()) {
BVHStackEntry e = stack.back();
stack.pop_back();
if (e.node->is_leaf()) {
/* leaf node */
const LeafNode *leaf = reinterpret_cast<const LeafNode *>(e.node);
pack_leaf(e, leaf);
}
else {
/* Inner node. */
/* Collect nodes. */
const BVHNode *children[8];
int num_children = e.node->num_children();
/* Push entries on the stack. */
for (int i = 0; i < num_children; ++i) {
int idx;
children[i] = e.node->get_child(i);
if (children[i]->is_leaf()) {
idx = nextLeafNodeIdx++;
}
else {
idx = nextNodeIdx;
nextNodeIdx += children[i]->has_unaligned() ? BVH_UNALIGNED_ONODE_SIZE : BVH_ONODE_SIZE;
}
stack.push_back(BVHStackEntry(children[i], idx));
}
/* Set node. */
pack_inner(e, &stack[stack.size() - num_children], num_children);
}
}
assert(node_size == nextNodeIdx);
/* Root index to start traversal at, to handle case of single leaf node. */
pack.root_index = (root->is_leaf()) ? -1 : 0;
}
void BVH8::refit_nodes()
{
assert(!params.top_level);
BoundBox bbox = BoundBox::empty;
uint visibility = 0;
refit_node(0, (pack.root_index == -1) ? true : false, bbox, visibility);
}
void BVH8::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
{
if (leaf) {
int4 *data = &pack.leaf_nodes[idx];
int4 c = data[0];
/* Refit leaf node. */
for (int prim = c.x; prim < c.y; prim++) {
int pidx = pack.prim_index[prim];
int tob = pack.prim_object[prim];
Object *ob = objects[tob];
if (pidx == -1) {
/* Object instance. */
bbox.grow(ob->bounds);
}
else {
/* Primitives. */
const Mesh *mesh = ob->mesh;
if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* Curves. */
int str_offset = (params.top_level) ? mesh->curve_offset : 0;
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
visibility |= PATH_RAY_CURVE;
/* Motion curves. */
if (mesh->use_motion_blur) {
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr) {
size_t mesh_size = mesh->curve_keys.size();
size_t steps = mesh->motion_steps - 1;
float3 *key_steps = attr->data_float3();
for (size_t i = 0; i < steps; i++) {
curve.bounds_grow(k, key_steps + i * mesh_size, &mesh->curve_radius[0], bbox);
}
}
}
}
else {
/* Triangles. */
int tri_offset = (params.top_level) ? mesh->tri_offset : 0;
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
const float3 *vpos = &mesh->verts[0];
triangle.bounds_grow(vpos, bbox);
/* Motion triangles. */
if (mesh->use_motion_blur) {
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr) {
size_t mesh_size = mesh->verts.size();
size_t steps = mesh->motion_steps - 1;
float3 *vert_steps = attr->data_float3();
for (size_t i = 0; i < steps; i++) {
triangle.bounds_grow(vert_steps + i * mesh_size, bbox);
}
}
}
}
}
visibility |= ob->visibility;
}
float4 leaf_data[BVH_ONODE_LEAF_SIZE];
leaf_data[0].x = __int_as_float(c.x);
leaf_data[0].y = __int_as_float(c.y);
leaf_data[0].z = __uint_as_float(visibility);
leaf_data[0].w = __uint_as_float(c.w);
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4) * BVH_ONODE_LEAF_SIZE);
}
else {
float8 *data = (float8 *)&pack.nodes[idx];
bool is_unaligned = (__float_as_uint(data[0].a) & PATH_RAY_NODE_UNALIGNED) != 0;
/* Refit inner node, set bbox from children. */
BoundBox child_bbox[8] = {BoundBox::empty,
BoundBox::empty,
BoundBox::empty,
BoundBox::empty,
BoundBox::empty,
BoundBox::empty,
BoundBox::empty,
BoundBox::empty};
int child[8];
uint child_visibility[8] = {0};
int num_nodes = 0;
for (int i = 0; i < 8; ++i) {
child[i] = __float_as_int(data[(is_unaligned) ? 13 : 7][i]);
if (child[i] != 0) {
refit_node((child[i] < 0) ? -child[i] - 1 : child[i],
(child[i] < 0),
child_bbox[i],
child_visibility[i]);
++num_nodes;
bbox.grow(child_bbox[i]);
visibility |= child_visibility[i];
}
}
if (is_unaligned) {
Transform aligned_space[8] = {transform_identity(),
transform_identity(),
transform_identity(),
transform_identity(),
transform_identity(),
transform_identity(),
transform_identity(),
transform_identity()};
pack_unaligned_node(
idx, aligned_space, child_bbox, child, visibility, 0.0f, 1.0f, num_nodes);
}
else {
pack_aligned_node(idx, child_bbox, child, visibility, 0.0f, 1.0f, num_nodes);
}
}
}
CCL_NAMESPACE_END