forked from bartvdbraak/blender
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file GPG_KeyboardDevice.h
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* \ingroup player
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* \brief GHOST Blender Player keyboard device.
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*/
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#ifndef _GPG_KEYBOARDDEVICE_H_
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#define _GPG_KEYBOARDDEVICE_H_
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#ifdef WIN32
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#pragma warning (disable : 4786)
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#endif // WIN32
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#include "GHOST_Types.h"
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#include "GPC_KeyboardDevice.h"
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/**
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* GHOST implementation of GPC_KeyboardDevice.
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* The contructor fills the keyboard code translation map.
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* Base class GPC_KeyboardDevice does the rest.
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* @see SCA_IInputDevice
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*/
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class GPG_KeyboardDevice : public GPC_KeyboardDevice
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{
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public:
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GPG_KeyboardDevice(void);
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virtual ~GPG_KeyboardDevice(void);
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};
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#endif //_GPG_KEYBOARDDEVICE_H_
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