forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file RAS_Deformer.h
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* \ingroup bgerast
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*/
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#ifndef RAS_DEFORMER
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#define RAS_DEFORMER
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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#include <stdlib.h>
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#include "CTR_Map.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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struct DerivedMesh;
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class RAS_MeshObject;
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class RAS_Deformer
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{
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public:
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RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {};
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virtual ~RAS_Deformer(){};
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virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map)=0;
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virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
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virtual bool Update(void)=0;
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virtual bool UpdateBuckets(void)=0;
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virtual RAS_Deformer *GetReplica()=0;
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virtual void ProcessReplica()=0;
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virtual bool SkipVertexTransform()
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{
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return false;
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}
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virtual bool ShareVertexArray()
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{
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return true;
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}
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virtual bool UseVertexArray()
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{
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return true;
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}
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// true when deformer produces varying vertex (shape or armature)
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bool IsDynamic()
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{
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return m_bDynamic;
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}
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virtual struct DerivedMesh* GetFinalMesh()
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{
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return NULL;
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}
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virtual struct DerivedMesh* GetPhysicsMesh()
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{
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return NULL;
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}
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virtual class RAS_MeshObject* GetRasMesh()
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{
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/* m_pMesh does not seem to be being used?? */
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return NULL;
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}
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virtual float (* GetTransVerts(int *tot))[3] { *tot= 0; return NULL; }
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protected:
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class RAS_MeshObject *m_pMesh;
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bool m_bDynamic;
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_Deformer"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif
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