blender/source/gameengine/Rasterizer
2009-05-12 19:48:18 +00:00
..
RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific check for ATI. 2009-05-07 19:36:12 +00:00
CMakeLists.txt BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
Makefile BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
RAS_2DFilterManager.cpp [#18690] mesh ripping allowed on multires 2009-05-06 01:41:04 +00:00
RAS_2DFilterManager.h 17973Patch by dfelinto, and also fixed a bug in 2d-filters 2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
RAS_BucketManager.h BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
RAS_CameraData.h BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_Deformer.h BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost. 2009-05-12 19:48:18 +00:00
RAS_FramingManager.cpp BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_FramingManager.h BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
RAS_IPolygonMaterial.h BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
RAS_IRasterizer.h BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
RAS_LightObject.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
RAS_MaterialBucket.cpp BGE performance: allow to create display list on meshes with modifiers but without armature and shape keys. These modified meshes are static and can be put safely in a display list. As the rendering of modifiers is done in direct openGL call, it results is a bit performance boost. 2009-05-12 19:48:18 +00:00
RAS_MaterialBucket.h BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
RAS_MeshObject.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
RAS_MeshObject.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
RAS_Polygon.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts. 2009-04-27 17:53:41 +00:00
RAS_TexVert.h Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
SConscript BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00