forked from bartvdbraak/blender
209 lines
8.0 KiB
Python
209 lines
8.0 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# classes for extracting info from blenders internal classes
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def write_sysinfo(filepath):
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import sys
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import textwrap
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import subprocess
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import bpy
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import bgl
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# pretty repr
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def prepr(v):
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r = repr(v)
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vt = type(v)
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if vt is bytes:
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r = r[2:-1]
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elif vt is list or vt is tuple:
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r = r[1:-1]
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return r
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output = open(filepath, 'w', encoding="utf-8")
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header = "= Blender %s System Information =\n" % bpy.app.version_string
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lilies = "%s\n\n" % ((len(header) - 1) * "=")
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output.write(lilies[:-1])
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output.write(header)
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output.write(lilies)
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def title(text):
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return "\n%s:\n%s" % (text, lilies)
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# build info
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output.write(title("Blender"))
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output.write("version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
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(bpy.app.version_string,
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prepr(bpy.app.build_branch),
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prepr(bpy.app.build_commit_date),
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prepr(bpy.app.build_commit_time),
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prepr(bpy.app.build_hash),
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prepr(bpy.app.build_type),
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))
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output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
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output.write("platform: %s\n" % prepr(bpy.app.build_platform))
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output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
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output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
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output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
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output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
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output.write("build system: %s\n" % prepr(bpy.app.build_system))
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# python info
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output.write(title("Python"))
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output.write("version: %s\n" % (sys.version))
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output.write("paths:\n")
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for p in sys.path:
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output.write("\t%r\n" % p)
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output.write(title("Python (External Binary)"))
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output.write("binary path: %s\n" % prepr(bpy.app.binary_path_python))
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try:
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py_ver = prepr(subprocess.check_output([
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bpy.app.binary_path_python,
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"--version",
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]).strip())
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except Exception as e:
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py_ver = str(e)
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output.write("version: %s\n" % py_ver)
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del py_ver
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output.write(title("Directories"))
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output.write("scripts:\n")
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for p in bpy.utils.script_paths():
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output.write("\t%r\n" % p)
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output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
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output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
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output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
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output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
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output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
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output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
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output.write("tempdir: %r\n" % (bpy.app.tempdir))
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output.write(title("FFmpeg"))
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ffmpeg = bpy.app.ffmpeg
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if ffmpeg.supported:
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for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
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output.write("%s:%s%r\n" % (lib, " " * (10 - len(lib)),
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getattr(ffmpeg, lib + "_version_string")))
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else:
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output.write("Blender was built without FFmpeg support\n")
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if bpy.app.build_options.sdl:
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output.write(title("SDL"))
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output.write("Version: %s\n" % bpy.app.sdl.version_string)
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output.write("Loading method: ")
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if bpy.app.build_options.sdl_dynload:
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output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
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else:
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output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
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if not bpy.app.sdl.available:
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output.write("WARNING: Blender could not load SDL library\n")
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output.write(title("Other Libraries"))
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ocio = bpy.app.ocio
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output.write("OpenColorIO: ")
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if ocio.supported:
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if ocio.version_string == "fallback":
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output.write("Blender was built with OpenColorIO, " +
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"but it currently uses fallback color management.\n")
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else:
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output.write("%s\n" % (ocio.version_string))
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else:
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output.write("Blender was built without OpenColorIO support\n")
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oiio = bpy.app.oiio
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output.write("OpenImageIO: ")
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if ocio.supported:
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output.write("%s\n" % (oiio.version_string))
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else:
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output.write("Blender was built without OpenImageIO support\n")
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output.write("OpenShadingLanguage: ")
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if bpy.app.build_options.cycles:
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if bpy.app.build_options.cycles_osl:
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from _cycles import osl_version_string
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output.write("%s\n" % (osl_version_string))
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else:
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output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
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else:
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output.write("Blender was built without Cycles support\n")
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openvdb = bpy.app.openvdb
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output.write("OpenVDB: ")
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if openvdb.supported:
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output.write("%s\n" % openvdb.version_string)
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else:
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output.write("Blender was built without OpenVDB support\n")
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if not bpy.app.build_options.sdl:
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output.write("SDL: Blender was built without SDL support\n")
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if bpy.app.background:
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output.write("\nOpenGL: missing, background mode\n")
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else:
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output.write(title("OpenGL"))
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version = bgl.glGetString(bgl.GL_RENDERER)
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output.write("renderer:\t%r\n" % version)
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output.write("vendor:\t\t%r\n" % (bgl.glGetString(bgl.GL_VENDOR)))
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output.write("version:\t%r\n" % (bgl.glGetString(bgl.GL_VERSION)))
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output.write("extensions:\n")
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glext = sorted(bgl.glGetString(bgl.GL_EXTENSIONS).split())
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for l in glext:
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output.write("\t%s\n" % l)
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output.write(title("Implementation Dependent OpenGL Limits"))
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limit = bgl.Buffer(bgl.GL_INT, 1)
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bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_UNITS, limit)
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output.write("Maximum Fixed Function Texture Units:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_VERTICES, limit)
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output.write("Maximum DrawElements Vertices:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_INDICES, limit)
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output.write("Maximum DrawElements Indices:\t%d\n" % limit[0])
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output.write("\nGLSL:\n")
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bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit)
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output.write("Maximum Varying Floats:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit)
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output.write("Maximum Vertex Attributes:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit)
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output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit)
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output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit)
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output.write("Maximum Vertex Image Units:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit)
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output.write("Maximum Fragment Image Units:\t%d\n" % limit[0])
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bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit)
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output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0])
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if bpy.app.build_options.cycles:
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import cycles
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output.write(title("Cycles"))
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output.write(cycles.engine.system_info())
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output.close()
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