blender/source/gameengine/Rasterizer
2010-07-14 22:06:10 +00:00
..
RAS_OpenGLFilters correct fsf address 2010-02-12 13:34:04 +00:00
RAS_OpenGLRasterizer wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
CMakeLists.txt BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
Makefile BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
RAS_2DFilterManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_2DFilterManager.h BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
RAS_BucketManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_BucketManager.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_CameraData.h use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
RAS_Deformer.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_FramingManager.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_FramingManager.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_ICanvas.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IPolygonMaterial.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IPolygonMaterial.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRasterizer.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRenderTools.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRenderTools.h BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
RAS_LightObject.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MeshObject.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MeshObject.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_ObjectColor.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Rect.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_texmatrix.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexMatrix.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.h correct fsf address 2010-02-12 13:34:04 +00:00
SConscript wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00