blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Brecht Van Lommel 99fdf27af9 Sync with Apricot Game Engine
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* Clean up and optimizations in skinned/deformed mesh code.
* Compatibility fixes and clean up in the rasterizer.
* Changes related to GLSL shadow buffers which should have no
  effect, to keep the code in sync with apricot.
2008-07-10 12:47:20 +00:00
..
CMakeLists.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
Makefile Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_ListRasterizer.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_OpenGLRasterizer.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_OpenGLRasterizer.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_VAOpenGLRasterizer.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_VAOpenGLRasterizer.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
SConscript Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00