blender/source/gameengine/GamePlayer/ghost
Mitchell Stokes a3e296fc40 Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering

One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
..
CMakeLists.txt cmake maintenance 2011-05-31 01:15:44 +00:00
GPG_Application.cpp Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
GPG_Application.h Patch [#26799] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF 2011-05-04 01:50:17 +00:00
GPG_Canvas.cpp doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
GPG_Canvas.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
GPG_ghost.cpp Committing patch #25676 Anisotropic filtering in viewport and BGE by me. 2011-06-15 18:59:22 +00:00
GPG_KeyboardDevice.cpp doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
GPG_KeyboardDevice.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
GPG_System.cpp doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
GPG_System.h doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji 2011-02-22 10:33:14 +00:00
SConscript Code cleanup: remove readblenfile module, only contained some utility functions 2011-05-11 19:29:23 +00:00