forked from bartvdbraak/blender
81a69bb00f
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
400 lines
13 KiB
Python
400 lines
13 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import dynamic_menu
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# reload(dynamic_menu)
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class INFO_HT_header(bpy.types.Header):
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bl_space_type = 'INFO'
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def draw(self, context):
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layout = self.layout
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window = context.window
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scene = context.scene
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rd = scene.render_data
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("INFO_MT_file")
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sub.menu("INFO_MT_add")
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if rd.use_game_engine:
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sub.menu("INFO_MT_game")
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else:
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sub.menu("INFO_MT_render")
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sub.menu("INFO_MT_help")
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if window.screen.fullscreen:
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layout.operator("screen.back_to_previous", icon="ICON_SCREEN_BACK", text="Back to Previous")
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layout.separator()
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else:
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layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
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layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
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layout.separator()
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if rd.multiple_engines:
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layout.prop(rd, "engine", text="")
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layout.separator()
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layout.template_operator_search()
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layout.template_running_jobs()
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layout.label(text=scene.statistics())
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layout.operator("wm.window_fullscreen_toggle", icon='ICON_FULLSCREEN_ENTER', text="")
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class INFO_MT_file(bpy.types.Menu):
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bl_label = "File"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'EXEC_AREA'
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layout.operator("wm.read_homefile", text="New", icon='ICON_NEW')
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.open_mainfile", text="Open...", icon='ICON_FILE_FOLDER')
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layout.operator_menu_enum("wm.open_recentfile", "file", text="Open Recent")
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layout.operator("wm.recover_last_session")
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layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
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layout.separator()
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_mainfile", text="Save", icon='ICON_FILE_TICK')
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_as_mainfile", text="Save As...")
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layout.separator()
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layout.operator("screen.userpref_show", text="User Preferences...", icon='ICON_PREFERENCES')
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layout.operator("wm.read_homefile", text="Load Factory Settings").factory = True
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layout.separator()
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.link_append", text="Link")
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layout.operator("wm.link_append", text="Append").link = False
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layout.separator()
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layout.menu("INFO_MT_file_import")
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layout.menu("INFO_MT_file_export")
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layout.separator()
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layout.menu("INFO_MT_file_external_data")
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layout.separator()
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layout.operator_context = 'EXEC_AREA'
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layout.operator("wm.exit_blender", text="Quit", icon='ICON_QUIT')
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# test for expanding menus
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'''
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class INFO_MT_file_more(INFO_MT_file):
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bl_label = "File"
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def draw(self, context):
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layout = self.layout
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layout.operator("wm.read_homefile", text="TESTING ")
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dynamic_menu.setup(INFO_MT_file_more)
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'''
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class INFO_MT_file_import(dynamic_menu.DynMenu):
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bl_idname = "INFO_MT_file_import"
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bl_label = "Import"
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def draw(self, context):
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if "collada_import" in dir(bpy.ops.wm):
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self.layout.operator("wm.collada_import", text="COLLADA (.dae)...")
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class INFO_MT_file_export(dynamic_menu.DynMenu):
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bl_idname = "INFO_MT_file_export"
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bl_label = "Export"
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def draw(self, context):
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if "collada_export" in dir(bpy.ops.wm):
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self.layout.operator("wm.collada_export", text="COLLADA (.dae)...")
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class INFO_MT_file_external_data(bpy.types.Menu):
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bl_label = "External Data"
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def draw(self, context):
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layout = self.layout
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layout.operator("file.pack_all", text="Pack into .blend file")
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layout.operator("file.unpack_all", text="Unpack into Files...")
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layout.separator()
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layout.operator("file.make_paths_relative")
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layout.operator("file.make_paths_absolute")
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layout.operator("file.report_missing_files")
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layout.operator("file.find_missing_files")
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class INFO_MT_mesh_add(dynamic_menu.DynMenu):
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bl_idname = "INFO_MT_mesh_add"
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bl_label = "Mesh"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("mesh.primitive_plane_add", icon='ICON_MESH_PLANE', text="Plane")
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layout.operator("mesh.primitive_cube_add", icon='ICON_MESH_CUBE', text="Cube")
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layout.operator("mesh.primitive_circle_add", icon='ICON_MESH_CIRCLE', text="Circle")
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layout.operator("mesh.primitive_uv_sphere_add", icon='ICON_MESH_UVSPHERE', text="UV Sphere")
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layout.operator("mesh.primitive_ico_sphere_add", icon='ICON_MESH_ICOSPHERE', text="Icosphere")
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layout.operator("mesh.primitive_tube_add", icon='ICON_MESH_TUBE', text="Tube")
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layout.operator("mesh.primitive_cone_add", icon='ICON_MESH_CONE', text="Cone")
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layout.separator()
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layout.operator("mesh.primitive_grid_add", icon='ICON_MESH_GRID', text="Grid")
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layout.operator("mesh.primitive_monkey_add", icon='ICON_MESH_MONKEY', text="Monkey")
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class INFO_MT_add(bpy.types.Menu):
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'EXEC_SCREEN'
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#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='ICON_OUTLINER_OB_MESH')
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layout.menu("INFO_MT_mesh_add", icon='ICON_OUTLINER_OB_MESH')
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layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='ICON_OUTLINER_OB_CURVE')
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layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='ICON_OUTLINER_OB_SURFACE')
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layout.operator_menu_enum("object.metaball_add", "type", 'META', text="Metaball", icon='ICON_OUTLINER_OB_META')
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layout.operator("object.text_add", text="Text", icon='ICON_OUTLINER_OB_FONT')
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
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layout.operator("object.add", text="Lattice", icon='ICON_OUTLINER_OB_LATTICE').type = 'LATTICE'
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layout.operator("object.add", text="Empty", icon='ICON_OUTLINER_OB_EMPTY').type = 'EMPTY'
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layout.separator()
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layout.operator("object.add", text="Camera", icon='ICON_OUTLINER_OB_CAMERA').type = 'CAMERA'
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layout.operator_context = 'EXEC_SCREEN'
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layout.operator_menu_enum("object.lamp_add", "type", 'LAMP', text="Lamp", icon='ICON_OUTLINER_OB_LAMP')
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layout.separator()
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layout.operator_menu_enum("object.effector_add", "type", 'EMPTY', text="Force Field", icon='ICON_OUTLINER_OB_EMPTY')
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layout.separator()
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layout.operator_menu_enum("object.group_instance_add", "type", text="Group Instance", icon='ICON_OUTLINER_OB_EMPTY')
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class INFO_MT_game(bpy.types.Menu):
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bl_label = "Game"
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def draw(self, context):
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layout = self.layout
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gs = context.scene.game_data
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layout.operator("view3d.game_start")
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layout.separator()
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layout.prop(gs, "show_debug_properties")
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layout.prop(gs, "show_framerate_profile")
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layout.prop(gs, "show_physics_visualization")
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layout.prop(gs, "deprecation_warnings")
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class INFO_MT_render(bpy.types.Menu):
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bl_label = "Render"
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def draw(self, context):
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layout = self.layout
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# rd = context.scene.render_data
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layout.operator("screen.render", text="Render Image", icon='ICON_RENDER_STILL')
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layout.operator("screen.render", text="Render Animation", icon='ICON_RENDER_ANIMATION').animation = True
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layout.separator()
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layout.operator("screen.opengl_render", text="OpenGL Render Image")
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layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True
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layout.separator()
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layout.operator("screen.render_view_show")
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class INFO_MT_help(bpy.types.Menu):
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bl_label = "Help"
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def draw(self, context):
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layout = self.layout
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layout.operator("help.manual", icon='ICON_HELP')
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layout.operator("help.release_logs", icon='ICON_URL')
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layout.separator()
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layout.operator("help.blender_website", icon='ICON_URL')
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layout.operator("help.blender_eshop", icon='ICON_URL')
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layout.operator("help.developer_community", icon='ICON_URL')
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layout.operator("help.user_community", icon='ICON_URL')
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layout.separator()
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layout.operator("help.report_bug", icon='ICON_URL')
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layout.separator()
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layout.operator("help.python_api", icon='ICON_URL')
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layout.operator("help.operator_cheat_sheet")
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bpy.types.register(INFO_HT_header)
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bpy.types.register(INFO_MT_file)
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bpy.types.register(INFO_MT_file_import)
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bpy.types.register(INFO_MT_file_export)
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bpy.types.register(INFO_MT_file_external_data)
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bpy.types.register(INFO_MT_add)
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bpy.types.register(INFO_MT_mesh_add)
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bpy.types.register(INFO_MT_game)
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bpy.types.register(INFO_MT_render)
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bpy.types.register(INFO_MT_help)
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# Help operators
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class HelpOperator(bpy.types.Operator):
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def execute(self, context):
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import webbrowser
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webbrowser.open(self._url)
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return ('FINISHED',)
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class HELP_OT_manual(HelpOperator):
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'''The Blender Wiki manual'''
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bl_idname = "help.manual"
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bl_label = "Manual"
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_url = 'http://wiki.blender.org/index.php/Doc:Manual'
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class HELP_OT_release_logs(HelpOperator):
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'''Information about the changes in this version of Blender'''
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bl_idname = "help.release_logs"
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bl_label = "Release Log"
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_url = 'http://www.blender.org/development/release-logs/blender-250/'
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class HELP_OT_blender_website(HelpOperator):
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'''The official Blender website'''
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bl_idname = "help.blender_website"
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bl_label = "Blender Website"
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_url = 'http://www.blender.org/'
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class HELP_OT_blender_eshop(HelpOperator):
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'''Buy official Blender resources and merchandise online'''
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bl_idname = "help.blender_eshop"
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bl_label = "Blender e-Shop"
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_url = 'http://www.blender3d.org/e-shop'
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class HELP_OT_developer_community(HelpOperator):
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'''Get involved with Blender development'''
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bl_idname = "help.developer_community"
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bl_label = "Developer Community"
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_url = 'http://www.blender.org/community/get-involved/'
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class HELP_OT_user_community(HelpOperator):
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'''Get involved with other Blender users'''
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bl_idname = "help.user_community"
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bl_label = "User Community"
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_url = 'http://www.blender.org/community/user-community/'
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class HELP_OT_report_bug(HelpOperator):
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'''Report a bug in the Blender bug tracker'''
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bl_idname = "help.report_bug"
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bl_label = "Report a Bug"
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_url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
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class HELP_OT_python_api(HelpOperator):
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'''Reference for operator and data Python API'''
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bl_idname = "help.python_api"
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bl_label = "Python API Reference"
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_url = 'http://www.blender.org/documentation/250PythonDoc/'
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class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
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bl_idname = "help.operator_cheat_sheet"
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bl_label = "Operator Cheat Sheet (new textblock)"
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def execute(self, context):
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op_strings = []
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tot = 0
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for op_module_name in dir(bpy.ops):
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op_module = getattr(bpy.ops, op_module_name)
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for op_submodule_name in dir(op_module):
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op = getattr(op_module, op_submodule_name)
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text = repr(op)
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if text.startswith('bpy.ops.'):
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op_strings.append(text)
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tot += 1
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op_strings.append('')
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bpy.ops.text.new() # XXX - assumes new text is always at the end!
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textblock = bpy.data.texts[-1]
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textblock.write('# %d Operators\n\n' % tot)
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textblock.write('\n'.join(op_strings))
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textblock.name = "OperatorList.txt"
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print("See OperatorList.txt textblock")
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return ('FINISHED',)
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bpy.ops.add(HELP_OT_manual)
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bpy.ops.add(HELP_OT_release_logs)
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bpy.ops.add(HELP_OT_blender_website)
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bpy.ops.add(HELP_OT_blender_eshop)
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bpy.ops.add(HELP_OT_developer_community)
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bpy.ops.add(HELP_OT_user_community)
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bpy.ops.add(HELP_OT_report_bug)
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bpy.ops.add(HELP_OT_python_api)
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bpy.ops.add(HELP_OT_operator_cheat_sheet)
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