blender/release/scripts/ui/space_info.py
Matt Ebb 81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00

400 lines
13 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import dynamic_menu
# reload(dynamic_menu)
class INFO_HT_header(bpy.types.Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
window = context.window
scene = context.scene
rd = scene.render_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("INFO_MT_file")
sub.menu("INFO_MT_add")
if rd.use_game_engine:
sub.menu("INFO_MT_game")
else:
sub.menu("INFO_MT_render")
sub.menu("INFO_MT_help")
if window.screen.fullscreen:
layout.operator("screen.back_to_previous", icon="ICON_SCREEN_BACK", text="Back to Previous")
layout.separator()
else:
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.separator()
if rd.multiple_engines:
layout.prop(rd, "engine", text="")
layout.separator()
layout.template_operator_search()
layout.template_running_jobs()
layout.label(text=scene.statistics())
layout.operator("wm.window_fullscreen_toggle", icon='ICON_FULLSCREEN_ENTER', text="")
class INFO_MT_file(bpy.types.Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.read_homefile", text="New", icon='ICON_NEW')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.open_mainfile", text="Open...", icon='ICON_FILE_FOLDER')
layout.operator_menu_enum("wm.open_recentfile", "file", text="Open Recent")
layout.operator("wm.recover_last_session")
layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='ICON_FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='ICON_PREFERENCES')
layout.operator("wm.read_homefile", text="Load Factory Settings").factory = True
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link_append", text="Link")
layout.operator("wm.link_append", text="Append").link = False
layout.separator()
layout.menu("INFO_MT_file_import")
layout.menu("INFO_MT_file_export")
layout.separator()
layout.menu("INFO_MT_file_external_data")
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.exit_blender", text="Quit", icon='ICON_QUIT')
# test for expanding menus
'''
class INFO_MT_file_more(INFO_MT_file):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator("wm.read_homefile", text="TESTING ")
dynamic_menu.setup(INFO_MT_file_more)
'''
class INFO_MT_file_import(dynamic_menu.DynMenu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if "collada_import" in dir(bpy.ops.wm):
self.layout.operator("wm.collada_import", text="COLLADA (.dae)...")
class INFO_MT_file_export(dynamic_menu.DynMenu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if "collada_export" in dir(bpy.ops.wm):
self.layout.operator("wm.collada_export", text="COLLADA (.dae)...")
class INFO_MT_file_external_data(bpy.types.Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
layout.operator("file.pack_all", text="Pack into .blend file")
layout.operator("file.unpack_all", text="Unpack into Files...")
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_mesh_add(dynamic_menu.DynMenu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='ICON_MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='ICON_MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='ICON_MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='ICON_MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='ICON_MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_tube_add", icon='ICON_MESH_TUBE', text="Tube")
layout.operator("mesh.primitive_cone_add", icon='ICON_MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='ICON_MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='ICON_MESH_MONKEY', text="Monkey")
class INFO_MT_add(bpy.types.Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_SCREEN'
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='ICON_OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='ICON_OUTLINER_OB_MESH')
layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='ICON_OUTLINER_OB_CURVE')
layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='ICON_OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type", 'META', text="Metaball", icon='ICON_OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='ICON_OUTLINER_OB_FONT')
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='ICON_OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text="Empty", icon='ICON_OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.separator()
layout.operator("object.add", text="Camera", icon='ICON_OUTLINER_OB_CAMERA').type = 'CAMERA'
layout.operator_context = 'EXEC_SCREEN'
layout.operator_menu_enum("object.lamp_add", "type", 'LAMP', text="Lamp", icon='ICON_OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", 'EMPTY', text="Force Field", icon='ICON_OUTLINER_OB_EMPTY')
layout.separator()
layout.operator_menu_enum("object.group_instance_add", "type", text="Group Instance", icon='ICON_OUTLINER_OB_EMPTY')
class INFO_MT_game(bpy.types.Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_data
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "deprecation_warnings")
class INFO_MT_render(bpy.types.Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
# rd = context.scene.render_data
layout.operator("screen.render", text="Render Image", icon='ICON_RENDER_STILL')
layout.operator("screen.render", text="Render Animation", icon='ICON_RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("screen.opengl_render", text="OpenGL Render Image")
layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True
layout.separator()
layout.operator("screen.render_view_show")
class INFO_MT_help(bpy.types.Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator("help.manual", icon='ICON_HELP')
layout.operator("help.release_logs", icon='ICON_URL')
layout.separator()
layout.operator("help.blender_website", icon='ICON_URL')
layout.operator("help.blender_eshop", icon='ICON_URL')
layout.operator("help.developer_community", icon='ICON_URL')
layout.operator("help.user_community", icon='ICON_URL')
layout.separator()
layout.operator("help.report_bug", icon='ICON_URL')
layout.separator()
layout.operator("help.python_api", icon='ICON_URL')
layout.operator("help.operator_cheat_sheet")
bpy.types.register(INFO_HT_header)
bpy.types.register(INFO_MT_file)
bpy.types.register(INFO_MT_file_import)
bpy.types.register(INFO_MT_file_export)
bpy.types.register(INFO_MT_file_external_data)
bpy.types.register(INFO_MT_add)
bpy.types.register(INFO_MT_mesh_add)
bpy.types.register(INFO_MT_game)
bpy.types.register(INFO_MT_render)
bpy.types.register(INFO_MT_help)
# Help operators
class HelpOperator(bpy.types.Operator):
def execute(self, context):
import webbrowser
webbrowser.open(self._url)
return ('FINISHED',)
class HELP_OT_manual(HelpOperator):
'''The Blender Wiki manual'''
bl_idname = "help.manual"
bl_label = "Manual"
_url = 'http://wiki.blender.org/index.php/Doc:Manual'
class HELP_OT_release_logs(HelpOperator):
'''Information about the changes in this version of Blender'''
bl_idname = "help.release_logs"
bl_label = "Release Log"
_url = 'http://www.blender.org/development/release-logs/blender-250/'
class HELP_OT_blender_website(HelpOperator):
'''The official Blender website'''
bl_idname = "help.blender_website"
bl_label = "Blender Website"
_url = 'http://www.blender.org/'
class HELP_OT_blender_eshop(HelpOperator):
'''Buy official Blender resources and merchandise online'''
bl_idname = "help.blender_eshop"
bl_label = "Blender e-Shop"
_url = 'http://www.blender3d.org/e-shop'
class HELP_OT_developer_community(HelpOperator):
'''Get involved with Blender development'''
bl_idname = "help.developer_community"
bl_label = "Developer Community"
_url = 'http://www.blender.org/community/get-involved/'
class HELP_OT_user_community(HelpOperator):
'''Get involved with other Blender users'''
bl_idname = "help.user_community"
bl_label = "User Community"
_url = 'http://www.blender.org/community/user-community/'
class HELP_OT_report_bug(HelpOperator):
'''Report a bug in the Blender bug tracker'''
bl_idname = "help.report_bug"
bl_label = "Report a Bug"
_url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
class HELP_OT_python_api(HelpOperator):
'''Reference for operator and data Python API'''
bl_idname = "help.python_api"
bl_label = "Python API Reference"
_url = 'http://www.blender.org/documentation/250PythonDoc/'
class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
bl_idname = "help.operator_cheat_sheet"
bl_label = "Operator Cheat Sheet (new textblock)"
def execute(self, context):
op_strings = []
tot = 0
for op_module_name in dir(bpy.ops):
op_module = getattr(bpy.ops, op_module_name)
for op_submodule_name in dir(op_module):
op = getattr(op_module, op_submodule_name)
text = repr(op)
if text.startswith('bpy.ops.'):
op_strings.append(text)
tot += 1
op_strings.append('')
bpy.ops.text.new() # XXX - assumes new text is always at the end!
textblock = bpy.data.texts[-1]
textblock.write('# %d Operators\n\n' % tot)
textblock.write('\n'.join(op_strings))
textblock.name = "OperatorList.txt"
print("See OperatorList.txt textblock")
return ('FINISHED',)
bpy.ops.add(HELP_OT_manual)
bpy.ops.add(HELP_OT_release_logs)
bpy.ops.add(HELP_OT_blender_website)
bpy.ops.add(HELP_OT_blender_eshop)
bpy.ops.add(HELP_OT_developer_community)
bpy.ops.add(HELP_OT_user_community)
bpy.ops.add(HELP_OT_report_bug)
bpy.ops.add(HELP_OT_python_api)
bpy.ops.add(HELP_OT_operator_cheat_sheet)