blender/source/gameengine
Hamed Zaghaghi a49c9c458a improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
2008-07-12 10:21:37 +00:00
..
BlenderRoutines improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Converter improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Expressions improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
GameLogic improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
GamePlayer improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Ketsji Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. 2008-05-01 16:00:59 +00:00
PyDoc Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable. 2008-07-10 14:23:19 +00:00
Rasterizer improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
SceneGraph BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system. 2008-07-08 12:18:43 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00