forked from bartvdbraak/blender
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_NetworkMessageSensor.h
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* \ingroup ketsjinet
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* \brief Ketsji Logic Extenstion: Network Message Sensor class
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*/
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#ifndef __KX_NETWORKMESSAGE_SENSOR_H
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#define __KX_NETWORKMESSAGE_SENSOR_H
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#include "SCA_ISensor.h"
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class KX_NetworkEventManager;
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class NG_NetworkScene;
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class KX_NetworkMessageSensor : public SCA_ISensor
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{
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// note: Py_Header MUST BE the first listed here
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Py_Header;
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NG_NetworkScene *m_NetworkScene;
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// The subject we filter on.
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STR_String m_subject;
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// The number of messages caught since the last frame.
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int m_frame_message_count;
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bool m_IsUp;
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class CListValue* m_BodyList;
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class CListValue* m_SubjectList;
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public:
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KX_NetworkMessageSensor(
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KX_NetworkEventManager* eventmgr, // our eventmanager
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NG_NetworkScene *NetworkScene, // our scene
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SCA_IObject* gameobj, // the sensor controlling object
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const STR_String &subject
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);
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virtual ~KX_NetworkMessageSensor();
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virtual CValue* GetReplica();
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virtual bool Evaluate();
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virtual bool IsPositiveTrigger();
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virtual void Init();
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void EndFrame();
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virtual void Replace_NetworkScene(NG_NetworkScene *val)
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{
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m_NetworkScene= val;
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};
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------- */
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/* Python interface -------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* attributes */
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static PyObject* pyattr_get_bodies(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_subjects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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#endif // WITH_PYTHON
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};
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#endif //__KX_NETWORKMESSAGE_SENSOR_H
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