forked from bartvdbraak/blender
82 lines
2.0 KiB
Python
82 lines
2.0 KiB
Python
bl_info = {
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"name": "New Object",
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"author": "YourNameHere",
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"version": (1, 0),
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"blender": (2, 5, 5),
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"location": "View3D > Add > Mesh > New Object",
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"description": "Adds a new Mesh Object",
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"warning": "",
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"wiki_url": "",
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"tracker_url": "",
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"category": "Add Mesh"}
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import bpy
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from bpy.props import FloatVectorProperty
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from add_utils import AddObjectHelper, add_object_data
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from mathutils import Vector
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def add_object(self, context):
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scale_x = self.scale.x
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scale_y = self.scale.y
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verts = [Vector((-1 * scale_x, 1 * scale_y, 0)),
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Vector((1 * scale_x, 1 * scale_y, 0)),
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Vector((1 * scale_x, -1 * scale_y, 0)),
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Vector((-1 * scale_x, -1 * scale_y, 0)),
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]
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edges = []
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faces = [[0, 1, 2, 3]]
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mesh = bpy.data.meshes.new(name='New Object Mesh')
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mesh.from_pydata(verts, edges, faces)
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# useful for development when the mesh may be invalid.
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# mesh.validate(verbose=True)
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add_object_data(context, mesh, operator=self)
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class OBJECT_OT_add_object(bpy.types.Operator, AddObjectHelper):
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"""Add a Mesh Object"""
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bl_idname = "mesh.add_object"
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bl_label = "Add Mesh Object"
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bl_description = "Create a new Mesh Object"
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bl_options = {'REGISTER', 'UNDO'}
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scale = FloatVectorProperty(
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name='scale',
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default=(1.0, 1.0, 1.0),
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subtype='TRANSLATION',
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description='scaling',
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)
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def execute(self, context):
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add_object(self, context)
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return {'FINISHED'}
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# Registration
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def add_object_button(self, context):
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self.layout.operator(
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OBJECT_OT_add_object.bl_idname,
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text="Add Object",
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icon="PLUGIN")
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def register():
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bpy.utils.register_class(OBJECT_OT_add_object)
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bpy.types.INFO_MT_mesh_add.append(add_object_button)
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def unregister():
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bpy.utils.unregister_class(OBJECT_OT_add_object)
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bpy.types.INFO_MT_mesh_add.remove(add_object_button)
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if __name__ == '__main__':
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register()
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