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Jeroen Bakker a557773f46 Bokeh blur in the blur node is wronlgy calculated.
when using the node on a single white pixel on black background, the output should look like as the bokeh image.
being a round image, but it looked like a donut.

the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1
I changed it to reflect the correct bokeh circular image
2011-07-12 19:21:38 +00:00
build_files Fix for recent GHOST SDL commit. 2011-07-12 18:39:46 +00:00
doc example of Physics Constraints module :) 2011-07-08 06:51:12 +00:00
extern update cmake checker to ignore file list and add some headers to the source list. 2011-06-21 17:00:34 +00:00
intern Fix for recent GHOST SDL commit. 2011-07-12 18:39:46 +00:00
release Add delete with reconnect feature. 2011-07-12 18:59:54 +00:00
source Bokeh blur in the blur node is wronlgy calculated. 2011-07-12 19:21:38 +00:00
CMakeLists.txt build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's, 2011-07-12 13:17:54 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile initialize cmake's CMAKE_BUILD_TYPE to 'Release' 2011-06-27 13:18:08 +00:00
SConstruct cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00