blender/source/gameengine/Expressions
Campbell Barton d08abbee69 add back game engine python api slicing, (was missing / regression, since move to py3x)
not many people must have used it since it would crash with non-zero start slice values.
2012-09-25 23:28:15 +00:00
..
BoolValue.cpp style cleanup 2012-09-16 04:58:18 +00:00
BoolValue.h style cleanup 2012-09-16 04:58:18 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
ConstExpr.cpp fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
ConstExpr.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
EmptyValue.cpp doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
EmptyValue.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
ErrorValue.cpp style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
ErrorValue.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
EXP_C-Api.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
EXP_C-Api.h code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
Expression.cpp style cleanup 2012-03-28 05:03:24 +00:00
Expression.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
FloatValue.cpp style cleanup 2012-09-16 04:58:18 +00:00
FloatValue.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
IdentifierExpr.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
IdentifierExpr.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
IfExpr.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
IfExpr.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
InputParser.cpp style cleanup 2012-09-16 04:58:18 +00:00
InputParser.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
IntValue.cpp style cleanup 2012-09-16 04:58:18 +00:00
IntValue.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_HashedPtr.cpp revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
KX_HashedPtr.h style cleanup 2012-09-16 04:58:18 +00:00
KX_Python.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
ListValue.cpp add back game engine python api slicing, (was missing / regression, since move to py3x) 2012-09-25 23:28:15 +00:00
ListValue.h style cleanup 2012-09-16 04:58:18 +00:00
Operator1Expr.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
Operator1Expr.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Operator2Expr.cpp style cleanup 2012-09-16 04:58:18 +00:00
Operator2Expr.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
PyObjectPlus.cpp style cleanup 2012-09-16 04:58:18 +00:00
PyObjectPlus.h style cleanup 2012-09-16 04:58:18 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
StringValue.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
StringValue.h style cleanup 2012-09-16 04:58:18 +00:00
Value.cpp style cleanup 2012-09-16 04:58:18 +00:00
Value.h style cleanup 2012-09-16 04:58:18 +00:00
VectorValue.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
VectorValue.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
VoidValue.h style cleanup 2012-07-21 22:58:08 +00:00