forked from bartvdbraak/blender
244ce92dbd
viewport. This helps to eliminate OpenGL calls in weird places like the physics code and to reduce glGet calls, which are expensive. There should be no functional changes (except maybe a very slight speed improvement). |
||
---|---|---|
.. | ||
bmfont.cpp | ||
CMakeLists.txt | ||
GPC_Canvas.cpp | ||
GPC_Canvas.h | ||
GPC_Engine.cpp | ||
GPC_Engine.h | ||
GPC_KeyboardDevice.cpp | ||
GPC_KeyboardDevice.h | ||
GPC_MouseDevice.cpp | ||
GPC_MouseDevice.h | ||
GPC_RawImage.cpp | ||
GPC_RawImage.h | ||
GPC_RawLoadDotBlendArray.cpp | ||
GPC_RawLoadDotBlendArray.h | ||
GPC_RawLogoArrays.cpp | ||
GPC_RawLogoArrays.h | ||
GPC_RenderTools.cpp | ||
GPC_RenderTools.h | ||
GPC_System.cpp | ||
GPC_System.h | ||
load.blend | ||
logo_blender3d.raw | ||
logo_blender.raw | ||
logo_nan.raw | ||
SConscript |