..
RAS_OpenGLFilters
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
RAS_OpenGLRasterizer
code cleanup: use checks for empty rather then size in the BGE
2012-10-07 12:28:19 +00:00
CMakeLists.txt
more vertex weight edits,
2011-12-14 22:54:38 +00:00
RAS_2DFilterManager.cpp
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
RAS_2DFilterManager.h
BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures.
2012-07-28 09:45:39 +00:00
RAS_BucketManager.cpp
style cleanup
2012-09-16 04:58:18 +00:00
RAS_BucketManager.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
RAS_CameraData.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
RAS_Deformer.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_FramingManager.cpp
style cleanup
2012-09-16 04:58:18 +00:00
RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
2012-10-08 03:28:11 +00:00
RAS_IPolygonMaterial.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
RAS_IPolygonMaterial.h
style cleanup
2012-07-21 22:58:08 +00:00
RAS_IRasterizer.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_IRenderTools.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_LightObject.h
style cleanup
2012-06-06 22:38:39 +00:00
RAS_MaterialBucket.cpp
code cleanup: use checks for empty rather then size in the BGE
2012-10-07 12:28:19 +00:00
RAS_MaterialBucket.h
style cleanup
2012-07-21 22:58:08 +00:00
RAS_MeshObject.cpp
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
RAS_MeshObject.h
style cleanup
2012-07-21 22:58:08 +00:00
RAS_ObjectColor.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
RAS_Polygon.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
RAS_Polygon.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
RAS_Rect.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
RAS_texmatrix.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
RAS_TexMatrix.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
RAS_TexVert.cpp
spelling cleanup
2012-03-18 07:38:51 +00:00
RAS_TexVert.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00