blender/source/gameengine/Rasterizer
Mitchell Stokes 244ce92dbd BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
viewport. This helps to eliminate OpenGL calls in weird places like the physics
code and to reduce glGet calls, which are expensive.

There should be no functional changes (except maybe a very slight speed improvement).
2012-10-08 03:28:11 +00:00
..
RAS_OpenGLFilters use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_OpenGLRasterizer code cleanup: use checks for empty rather then size in the BGE 2012-10-07 12:28:19 +00:00
CMakeLists.txt more vertex weight edits, 2011-12-14 22:54:38 +00:00
RAS_2DFilterManager.cpp BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
RAS_2DFilterManager.h BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures. 2012-07-28 09:45:39 +00:00
RAS_BucketManager.cpp style cleanup 2012-09-16 04:58:18 +00:00
RAS_BucketManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_CameraData.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_Deformer.h style cleanup 2012-09-16 04:58:18 +00:00
RAS_FramingManager.cpp style cleanup 2012-09-16 04:58:18 +00:00
RAS_FramingManager.h style cleanup 2012-09-16 04:58:18 +00:00
RAS_ICanvas.h BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
RAS_IPolygonMaterial.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_IPolygonMaterial.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_IRasterizer.h style cleanup 2012-09-16 04:58:18 +00:00
RAS_IRenderTools.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_IRenderTools.h style cleanup 2012-09-16 04:58:18 +00:00
RAS_LightObject.h style cleanup 2012-06-06 22:38:39 +00:00
RAS_MaterialBucket.cpp code cleanup: use checks for empty rather then size in the BGE 2012-10-07 12:28:19 +00:00
RAS_MaterialBucket.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_MeshObject.cpp code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types. 2012-09-20 00:55:32 +00:00
RAS_MeshObject.h style cleanup 2012-07-21 22:58:08 +00:00
RAS_ObjectColor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_Polygon.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_Polygon.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_Rect.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_texmatrix.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_TexMatrix.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
RAS_TexVert.cpp spelling cleanup 2012-03-18 07:38:51 +00:00
RAS_TexVert.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00