blender/extern/bullet2
2010-10-23 15:14:54 +00:00
..
src added len_squared_v2v2, use instead of len_v3v3 for font handle tests, also fixed some warnings. 2010-10-03 14:16:27 +00:00
CMakeLists.txt use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
Makefile Revert changes back to original state, before 29506. 2010-06-17 03:29:16 +00:00
readme.txt Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch 2008-09-11 20:09:07 +00:00

***
Apply bullet_compound_raycast.patch if not already applied in Bullet source
This patch is needed to return correct raycast results on compound shape.
/ben


*** These files in extern/bullet2 are NOT part of the Blender build yet ***

This is the new refactored version of Bullet physics library version 2.x

Soon this will replace the old Bullet version in extern/bullet.
First the integration in Blender Game Engine needs to be updated.
Once that is done all build systems can be updated to use/build extern/bullet2 files.

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin