forked from bartvdbraak/blender
a5b07c0934
Added operator to convert animation for standard object transforms (i.e. loc/rot/scale) to delta transforms. This can be accessed from the Object -> Transform -> Animated Transforms To Deltas menu entry in the 3D View. Since the situation which causes this is quite common (especially for motion-graphics type applications), where users animate some object first and then decide to duplicate this and place it around the place in different locations, it's probably important that we have some support for this kind of thing. Newbies with the "help, all my anmated duplicates disappear" problem are recommended to use this operator from hereon in. For reference of rationale, see: http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f -Curve-to-delta-equivalent |
||
---|---|---|
build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |