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Joshua Leung a5b07c0934 == Animated Transforms to Deltas ==
Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.

Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.

For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
2011-05-24 11:15:21 +00:00
build_files typo in previous commit 2011-05-20 13:10:40 +00:00
doc Code cleanup: remove readblenfile module, only contained some utility functions 2011-05-11 19:29:23 +00:00
extern fix transform code using a node space as an image space, accessing unallocated memory. 2011-05-02 05:24:59 +00:00
intern Forgot to close clipboard when lock fails. 2011-05-12 18:04:24 +00:00
release == Animated Transforms to Deltas == 2011-05-24 11:15:21 +00:00
source == Paste Poses == 2011-05-24 10:15:02 +00:00
CMakeLists.txt LCMS code removed, was an experiment but never finished. 2011-05-16 13:34:42 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile - background job style cleanup. 2011-04-10 15:24:05 +00:00
SConstruct Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00