blender/source
Jorge Bernal a5b9f22454 BGE - button for deactivate sensors, controllers and actuators
This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new.

NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log.

{F61628}

Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey

Reviewed By: moguri

CC: billrey

Differential Revision: https://developer.blender.org/D16
2014-04-16 22:40:07 -03:00
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blender BGE - button for deactivate sensors, controllers and actuators 2014-04-16 22:40:07 -03:00
blenderplayer Add drag-resize to uiTemplatePreview (mat/tex/etc. preview widget). 2014-04-02 13:03:11 +02:00
creator Rename "BLI_cpu.h" to "BLI_system.h" and add to it BLI_getpid() helper. 2014-04-02 11:59:43 +02:00
gameengine BGE - button for deactivate sensors, controllers and actuators 2014-04-16 22:40:07 -03:00
icons
tests Style cleanup: C & pep8 2014-04-15 13:11:48 +10:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript