blender/source/gameengine/Converter
Joerg Mueller 9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
..
BL_ActionActuator.cpp BGE: fix more matrix transpose bugs in assignement to game object matrices. 2009-12-22 23:38:09 +00:00
BL_ActionActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureActuator.cpp Math Lib 2009-11-10 20:43:45 +00:00
BL_ArmatureActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureChannel.cpp Math Lib 2009-11-10 20:43:45 +00:00
BL_ArmatureChannel.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureConstraint.cpp rename pose_channels to bones 2009-11-18 11:40:55 +00:00
BL_ArmatureConstraint.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureObject.cpp Math Lib 2009-11-10 20:43:45 +00:00
BL_ArmatureObject.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_BlenderDataConversion.cpp Radians -> Degrees (in UI) 2010-01-25 06:24:05 +00:00
BL_BlenderDataConversion.h - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. 2009-09-29 22:49:33 +00:00
BL_DeformableGameObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_MeshDeformer.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_MeshDeformer.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_ModifierDeformer.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_ModifierDeformer.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_ShapeActionActuator.cpp Math Lib 2009-11-10 20:43:45 +00:00
BL_ShapeActionActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ShapeDeformer.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_ShapeDeformer.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_SkinDeformer.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BL_SkinDeformer.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
BlenderWorldInfo.cpp
BlenderWorldInfo.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_BlenderScalarInterpolator.cpp - fix for BGE warnings 2009-08-19 10:26:43 +00:00
KX_BlenderScalarInterpolator.h - fix for BGE warnings 2009-08-19 10:26:43 +00:00
KX_BlenderSceneConverter.cpp * speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster. 2009-12-29 15:40:26 +00:00
KX_BlenderSceneConverter.h clear loc/size/rot wasnt updating child transformations, also removed some warnings 2009-12-13 11:49:17 +00:00
KX_ConvertActuators.cpp 2.5 Audio: 2010-02-07 23:41:17 +00:00
KX_ConvertActuators.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. 2009-09-29 22:49:33 +00:00
KX_ConvertControllers.h - rather then passing the python namespace dictionary to the controller function get the namespace from the converter. 2009-09-29 22:49:33 +00:00
KX_ConvertProperties.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertProperties.h
KX_ConvertSensors.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertSensors.h remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_IpoConvert.cpp BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only) 2009-11-22 00:01:52 +00:00
KX_IpoConvert.h
KX_SoftBodyDeformer.cpp BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
KX_SoftBodyDeformer.h BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
Makefile Add include path to find BLO_readfile.h. 2009-11-16 00:44:07 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00