forked from bartvdbraak/blender
a6d077bae2
- tiny updates for better behavior, unix line endings, cvs Id tags; - Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one); - added sysinfo script; Interface (scripts): - changed behavior for which win is chosen for script guis: Now there's a smarter order, guis will use either: - Scripts win - Buttons win (if not a script from groups Wizards or Utils) - Text win - Closest bigger area - Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
94 lines
3.0 KiB
Python
94 lines
3.0 KiB
Python
#!BPY
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"""
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Name: 'Radiosity...'
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Blender: 232
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Group: 'Export'
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Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (*.radio)'
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 11, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write Radiosity File Format (*.radio) |
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# +---------------------------------------------------------+
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import Blender, mod_meshtools
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#import time
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try:
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import struct
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except:
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msg = "Error: you need a full Python install to run this script."
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mod_meshtools.print_boxed(msg)
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Blender.Draw.PupMenu("ERROR%t|"+msg)
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# ================================
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# ====== Write Radio Format ======
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# ================================
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def write(filename):
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#start = time.clock()
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file = open(filename, "wb")
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objects = Blender.Object.GetSelected()
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objname = objects[0].name
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meshname = objects[0].data.name
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mesh = Blender.NMesh.GetRaw(meshname)
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obj = Blender.Object.Get(objname)
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if not mod_meshtools.has_vertex_colors(mesh):
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message = "Please assign vertex colors before exporting. \n"
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message += objname + " object was not saved."
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mod_meshtools.print_boxed(message)
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Blender.Draw.PupMenu("ERROR%t|"+message)
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return
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# === Object Name ===
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file.write(struct.pack("<h", len(objname)))
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file.write(struct.pack("<"+`len(objname)`+"s", objname))
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# === Vertex List ===
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file.write(struct.pack("<l", len(mesh.verts)))
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for i in range(len(mesh.verts)):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
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x, y, z = mesh.verts[i].co
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file.write(struct.pack("<fff", x, y, z))
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# === Face List ===
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file.write(struct.pack("<l", len(mesh.faces)))
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for i in range(len(mesh.faces)):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
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file.write(struct.pack("<b", len(mesh.faces[i].v)))
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for j in range(len(mesh.faces[i].v)):
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file.write(struct.pack("<h", mesh.faces[i].v[j].index))
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for j in range(4): # .col always has a length of 4
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file.write(struct.pack("<BBBB", mesh.faces[i].col[j].r,
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mesh.faces[i].col[j].g,
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mesh.faces[i].col[j].b,
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mesh.faces[i].col[j].a))
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
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mod_meshtools.print_boxed(message)
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def fs_callback(filename):
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if filename.find('.radio', -6) <= 0: filename += '.radio'
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write(filename)
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Blender.Window.FileSelector(fs_callback, "Radio Export")
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