blender/release/scripts/raw_import.py
Willian Padovani Germano a6d077bae2 Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;

Interface (scripts):

- changed behavior for which win is chosen for script guis:
    Now there's a smarter order, guis will use either:
    - Scripts win
    - Buttons win (if not a script from groups Wizards or Utils)
    - Text win
    - Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
2004-06-10 03:27:46 +00:00

70 lines
2.1 KiB
Python

#!BPY
"""
Name: 'Raw Triangle...'
Blender: 232
Group: 'Import'
Tooltip: 'Import Raw Triangle File Format (*.raw)'
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 28, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write RAW Triangle File Format (*.raw) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
# ================================
# === Read RAW Triangle Format ===
# ================================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
# Collect data from RAW format
faces = []
for line in file.readlines():
try:
f1, f2, f3, f4, f5, f6, f7, f8, f9 = map(float, line.split())
faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)])
except: # Quad
f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = map(float, line.split())
faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)])
# Generate verts and faces lists, without duplicates
verts = []
coords = {}
index = 0
for i in range(len(faces)):
for j in range(len(faces[i])):
vertex = faces[i][j]
if not coords.has_key(vertex):
coords[vertex] = index
index += 1
verts.append(vertex)
faces[i][j] = coords[vertex]
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
mod_meshtools.create_mesh(verts, faces, objname)
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Raw Import")