forked from bartvdbraak/blender
a6d077bae2
- tiny updates for better behavior, unix line endings, cvs Id tags; - Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one); - added sysinfo script; Interface (scripts): - changed behavior for which win is chosen for script guis: Now there's a smarter order, guis will use either: - Scripts win - Buttons win (if not a script from groups Wizards or Utils) - Text win - Closest bigger area - Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
347 lines
13 KiB
Python
347 lines
13 KiB
Python
#!BPY
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"""
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Name: 'Wings3D...'
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Blender: 232
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Group: 'Export'
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Tooltip: 'Export selected mesh to Wings3D File Format (*.wings)'
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | Feb 19, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write Wings3D File Format (*.wings) |
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# +---------------------------------------------------------+
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import Blender, mod_meshtools
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import struct, time, sys, os, zlib, cStringIO
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# ===============================================
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# === Write The 'Header' Common To All Chunks ===
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# ===============================================
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def write_chunkheader(data, version, tag, name):
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data.write(struct.pack(">BB", version, tag))
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data.write(struct.pack(">BH", 0x64, len(name)))
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data.write(name)
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# ===================
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# === Write Faces ===
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# ===================
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def write_faces(data, mesh):
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numfaces = len(mesh.faces)
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data.write(struct.pack(">BL", 0x6C, numfaces))
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#for i in range(numfaces):
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# if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numfaces, "Writing Faces")
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# data.write("\x6A")
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data.write("\x6A" * numfaces) # same, but faster than the above loop
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data.write("\x6A")
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# ===================
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# === Write Verts ===
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# ===================
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def write_verts(data, mesh):
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numverts = len(mesh.verts)
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data.write(struct.pack(">BL", 0x6C, numverts))
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for i in range(numverts):
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if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numverts, "Writing Verts")
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data.write(struct.pack(">BLBL", 0x6C, 1, 0x6D, 24))
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#data.write("\x6c\x00\x00\x00\x01\x6D\x00\x00\x00\x30")
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x, y, z = mesh.verts[i].co
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data.write(struct.pack(">ddd", x, z, -y))
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data.write("\x6A")
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data.write("\x6A")
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# ===================
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# === Write Edges ===
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# ===================
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def write_edges(data, mesh, edge_table):
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numedges = len(edge_table)
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data.write(struct.pack(">BL", 0x6C, numedges))
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keys = edge_table.keys()
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keys.sort()
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for key in keys:
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i = edge_table[key][6]
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if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numedges, "Writing Edges")
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if mod_meshtools.has_vertex_colors(mesh):
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r1, g1, b1 = edge_table[key][7]
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r2, g2, b2 = edge_table[key][8]
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data.write("\x6C\x00\x00\x00\x02")
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data.write("\x68\x02\x64\x00\x05color")
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data.write("\x6D\x00\x00\x00\x30")
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data.write(struct.pack(">dddddd", r1, g1, b1, r2, g2, b2))
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#print "%f %f %f - %f %f %f" % (r1, g1, b1, r2, g2, b2)
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else:
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data.write("\x6C\x00\x00\x00\x01") # BL
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#$write_chunkheader(data, 0x68, 0x09, "edge")
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data.write("\x68\x09\x64\x00\x04edge") # faster
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# Sv Ev (Reversed)
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data.write(struct.pack(">BLBL", 0x62, key[1], 0x62, key[0]))
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# Lf Rf LP LS RP RS
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for i in range(6):
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if edge_table[key][i] < 256:
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data.write(struct.pack(">BB", 0x61, edge_table[key][i]))
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else:
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data.write(struct.pack(">BL", 0x62, edge_table[key][i]))
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data.write("\x6A")
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data.write("\x6A")
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# ===============================
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# === Write The Material Mode ===
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# ===============================
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def write_mode(data, mesh):
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data.write("\x6A")
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data.write(struct.pack(">BL", 0x6C, 1))
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write_chunkheader(data, 0x68, 0x02, "mode")
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if mod_meshtools.has_vertex_colors(mesh):
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data.write(struct.pack(">BH6s", 0x64, 6, "vertex"))
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else:
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data.write(struct.pack(">BH8s", 0x64, 8, "material"))
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data.write("\x6A")
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# ======================
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# === Write Material ===
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# ======================
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def write_material(data, mesh):
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data.write("\x6A")
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data.write(struct.pack(">BL", 0x6C, 1))
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write_chunkheader(data, 0x68, 0x02, "my default")
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data.write(struct.pack(">BL", 0x6C, 2))
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write_chunkheader(data, 0x68, 0x02, "maps")
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data.write("\x6A")
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write_chunkheader(data, 0x68, 0x02, "opengl")
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# === The Material Components ===
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data.write(struct.pack(">BL", 0x6C, 5))
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write_chunkheader(data, 0x68, 0x02, "diffuse")
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data.write("\x68\x04")
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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write_chunkheader(data, 0x68, 0x02, "ambient")
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data.write("\x68\x04")
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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write_chunkheader(data, 0x68, 0x02, "specular")
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data.write("\x68\x04")
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
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write_chunkheader(data, 0x68, 0x02, "emission")
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data.write("\x68\x04")
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data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
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data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
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write_chunkheader(data, 0x68, 0x02, "shininess")
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data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
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#write_chunkheader(data, 0x68, 0x02, "twosided")
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#data.write(struct.pack(">BH4s", 0x64, 4, "true"))
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data.write("\x6A"*3) # use *4 if no ambient light
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# =====================
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# === Generate Data ===
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# =====================
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def generate_data(objname, edge_table, mesh):
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data = cStringIO.StringIO()
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# === wings chunk ===
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write_chunkheader(data, 0x68, 0x03, "wings")
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numobjs = 1 # len(Blender.Object.GetSelected())
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data.write("\x61\x02\x68\x03") # misc bytes
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data.write(struct.pack(">BL", 0x6C, numobjs))
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# === object chunk ===
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write_chunkheader(data, 0x68, 0x04, "object")
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data.write(struct.pack(">BH", 0x6B, len(objname)))
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data.write(objname)
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# === winged chunk ===
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write_chunkheader(data, 0x68, 0x05, "winged")
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write_edges(data, mesh, edge_table)
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write_faces(data, mesh)
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write_verts(data, mesh)
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write_mode(data, mesh)
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write_material(data, mesh)
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write_ambient_light(data)
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return data.getvalue()
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# ===========================
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# === Write Ambient Light ===
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# ===========================
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def write_ambient_light(data):
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light = [ # A quick cheat ;)
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0x6C, 0x00, 0x00, 0x00, 0x01, 0x68, 0x02, 0x64, 0x00, 0x06, 0x6C, 0x69,
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0x67, 0x68, 0x74, 0x73, 0x6C, 0x00, 0x00, 0x00, 0x01, 0x68, 0x02, 0x6B,
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0x00, 0x07, 0x41, 0x6D, 0x62, 0x69, 0x65, 0x6E, 0x74, 0x6C, 0x00, 0x00,
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0x00, 0x08, 0x68, 0x02, 0x64, 0x00, 0x07, 0x76, 0x69, 0x73, 0x69, 0x62,
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0x6C, 0x65, 0x64, 0x00, 0x04, 0x74, 0x72, 0x75, 0x65, 0x68, 0x02, 0x64,
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0x00, 0x06, 0x6C, 0x6F, 0x63, 0x6B, 0x65, 0x64, 0x64, 0x00, 0x05, 0x66,
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0x61, 0x6C, 0x73, 0x65, 0x68, 0x02, 0x64, 0x00, 0x06, 0x6F, 0x70, 0x65,
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0x6E, 0x67, 0x6C, 0x6C, 0x00, 0x00, 0x00, 0x03, 0x68, 0x02, 0x64, 0x00,
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0x04, 0x74, 0x79, 0x70, 0x65, 0x64, 0x00, 0x07, 0x61, 0x6D, 0x62, 0x69,
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0x65, 0x6E, 0x74, 0x68, 0x02, 0x64, 0x00, 0x07, 0x61, 0x6D, 0x62, 0x69,
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0x65, 0x6E, 0x74, 0x68, 0x04, 0x63, 0x31, 0x2E, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00,
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0x00, 0x63, 0x31, 0x2E, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x65, 0x2B, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x63, 0x31, 0x2E,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30,
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0x30, 0x00, 0x00, 0x00, 0x00, 0x63, 0x31, 0x2E, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00,
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0x00, 0x68, 0x02, 0x64, 0x00, 0x08, 0x70, 0x6F, 0x73, 0x69, 0x74, 0x69,
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0x6F, 0x6E, 0x68, 0x03, 0x63, 0x30, 0x2E, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00,
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0x63, 0x33, 0x2E, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x65,
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0x2B, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x63, 0x30, 0x2E, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30, 0x30,
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0x00, 0x00, 0x00, 0x00, 0x6A, 0x68, 0x02, 0x64, 0x00, 0x07, 0x76, 0x69,
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0x73, 0x69, 0x62, 0x6C, 0x65, 0x64, 0x00, 0x04, 0x74, 0x72, 0x75, 0x65,
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0x68, 0x02, 0x64, 0x00, 0x06, 0x6C, 0x6F, 0x63, 0x6B, 0x65, 0x64, 0x64,
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0x00, 0x05, 0x66, 0x61, 0x6C, 0x73, 0x65, 0x68, 0x02, 0x64, 0x00, 0x06,
|
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0x79, 0x61, 0x66, 0x72, 0x61, 0x79, 0x6C, 0x00, 0x00, 0x00, 0x0B, 0x68,
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0x02, 0x64, 0x00, 0x09, 0x6D, 0x69, 0x6E, 0x69, 0x6D, 0x69, 0x7A, 0x65,
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0x64, 0x64, 0x00, 0x04, 0x74, 0x72, 0x75, 0x65, 0x68, 0x02, 0x64, 0x00,
|
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0x05, 0x70, 0x6F, 0x77, 0x65, 0x72, 0x63, 0x31, 0x2E, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30, 0x30, 0x00, 0x00,
|
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0x00, 0x00, 0x68, 0x02, 0x64, 0x00, 0x04, 0x74, 0x79, 0x70, 0x65, 0x64,
|
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0x00, 0x09, 0x68, 0x65, 0x6D, 0x69, 0x6C, 0x69, 0x67, 0x68, 0x74, 0x68,
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0x02, 0x64, 0x00, 0x07, 0x73, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x73, 0x62,
|
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0x00, 0x00, 0x01, 0x00, 0x68, 0x02, 0x64, 0x00, 0x05, 0x64, 0x65, 0x70,
|
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0x74, 0x68, 0x61, 0x03, 0x68, 0x02, 0x64, 0x00, 0x0A, 0x62, 0x61, 0x63,
|
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0x6B, 0x67, 0x72, 0x6F, 0x75, 0x6E, 0x64, 0x64, 0x00, 0x09, 0x75, 0x6E,
|
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0x64, 0x65, 0x66, 0x69, 0x6E, 0x65, 0x64, 0x68, 0x02, 0x64, 0x00, 0x18,
|
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0x62, 0x61, 0x63, 0x6B, 0x67, 0x72, 0x6F, 0x75, 0x6E, 0x64, 0x5F, 0x66,
|
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0x69, 0x6C, 0x65, 0x6E, 0x61, 0x6D, 0x65, 0x5F, 0x48, 0x44, 0x52, 0x49,
|
|
0x6A, 0x68, 0x02, 0x64, 0x00, 0x19, 0x62, 0x61, 0x63, 0x6B, 0x67, 0x72,
|
|
0x6F, 0x75, 0x6E, 0x64, 0x5F, 0x66, 0x69, 0x6C, 0x65, 0x6E, 0x61, 0x6D,
|
|
0x65, 0x5F, 0x69, 0x6D, 0x61, 0x67, 0x65, 0x6A, 0x68, 0x02, 0x64, 0x00,
|
|
0x1A, 0x62, 0x61, 0x63, 0x6B, 0x67, 0x72, 0x6F, 0x75, 0x6E, 0x64, 0x5F,
|
|
0x65, 0x78, 0x70, 0x6F, 0x73, 0x75, 0x72, 0x65, 0x5F, 0x61, 0x64, 0x6A,
|
|
0x75, 0x73, 0x74, 0x61, 0x00, 0x68, 0x02, 0x64, 0x00, 0x12, 0x62, 0x61,
|
|
0x63, 0x6B, 0x67, 0x72, 0x6F, 0x75, 0x6E, 0x64, 0x5F, 0x6D, 0x61, 0x70,
|
|
0x70, 0x69, 0x6E, 0x67, 0x64, 0x00, 0x05, 0x70, 0x72, 0x6F, 0x62, 0x65,
|
|
0x68, 0x02, 0x64, 0x00, 0x10, 0x62, 0x61, 0x63, 0x6B, 0x67, 0x72, 0x6F,
|
|
0x75, 0x6E, 0x64, 0x5F, 0x70, 0x6F, 0x77, 0x65, 0x72, 0x63, 0x31, 0x2E,
|
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
|
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x65, 0x2B, 0x30, 0x30,
|
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0x30, 0x00, 0x00, 0x00, 0x00, 0x6A, 0x68, 0x02, 0x64, 0x00, 0x07, 0x76,
|
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0x69, 0x73, 0x69, 0x62, 0x6C, 0x65, 0x64, 0x00, 0x04, 0x74, 0x72, 0x75,
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0x65, 0x68, 0x02, 0x64, 0x00, 0x06, 0x6C, 0x6F, 0x63, 0x6B, 0x65, 0x64,
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0x64, 0x00, 0x05, 0x66, 0x61, 0x6C, 0x73, 0x65, 0x6A, 0x6A, 0x6A]
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data.write("".join(map(chr, light)))
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# ==========================
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# === Write Wings Format ===
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# ==========================
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def write(filename):
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start = time.clock()
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objects = Blender.Object.GetSelected()
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objname = objects[0].name
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meshname = objects[0].data.name
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mesh = Blender.NMesh.GetRaw(meshname)
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obj = Blender.Object.Get(objname)
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try:
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edge_table = mod_meshtools.generate_edgetable(mesh)
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except:
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edge_table = {}
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message = "Unable to generate\nEdge Table for mesh.\n"
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message += "Object name is: " + meshname
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mod_meshtools.print_boxed(message)
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Blender.Draw.PupMenu("Wings Export error|Unable to generate Edge Table for mesh")
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return
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# if 0:
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# import Tkinter, tkMessageBox
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# sys.argv=['wings.pyo','wings.pyc'] # ?
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#
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# #Tkinter.NoDefaultRoot()
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# win1 = Tkinter.Tk()
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# ans = tkMessageBox.showerror("Error", message)
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# win1.pack()
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# print ans
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# if ans:
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# win1.quit()
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# win1.mainloop()
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#
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# else:
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# from Tkinter import Label
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# sys.argv = 'wings.py'
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# widget = Label(None, text=message)
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# #widget.title("Error")
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# widget.pack()
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# widget.mainloop()
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|
|
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data = generate_data(objname, edge_table, mesh)
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dsize = len(data)
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Blender.Window.DrawProgressBar(0.98, "Compressing Data")
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data = zlib.compress(data, 6)
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|
fsize = len(data)+6
|
|
header = "#!WINGS-1.0\r\n\032\04"
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misc = 0x8350
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|
|
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file = open(filename, "wb")
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|
file.write(header)
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file.write(struct.pack(">L", fsize))
|
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file.write(struct.pack(">H", misc))
|
|
file.write(struct.pack(">L", dsize))
|
|
file.write(data)
|
|
|
|
# Blender.Window.RedrawAll()
|
|
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
|
|
file.close()
|
|
end = time.clock()
|
|
seconds = " in %.2f %s" % (end-start, "seconds")
|
|
message = "Successfully exported " + os.path.basename(filename) + seconds + '\n\n'
|
|
message += "objname : " + objname + '\n'
|
|
message += "faces : " + `len(mesh.faces)` + '\n'
|
|
message += "edges : " + `len(edge_table)` + '\n'
|
|
message += "verts : " + `len(mesh.verts)` + '\n'
|
|
mod_meshtools.print_boxed(message)
|
|
|
|
def fs_callback(filename):
|
|
if filename.find('.wings', -6) <= 0: filename += '.wings'
|
|
write(filename)
|
|
|
|
|
|
if Blender.Object.GetSelected()[0].getType() != "Mesh":
|
|
Blender.Draw.PupMenu("Wings Export error|Selected object is not a mesh!")
|
|
else:
|
|
Blender.Window.FileSelector(fs_callback, "Wings3D Export")
|