forked from bartvdbraak/blender
39fcd3586f
Added newlines at end of a bunch of files that didn't have them. removed a couple of unused variables and an extra ';' (Also removed config.h crap from these files) Kent
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
|
|
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
*
|
|
* Permission to use, copy, modify, distribute and sell this software
|
|
* and its documentation for any purpose is hereby granted without fee,
|
|
* provided that the above copyright notice appear in all copies.
|
|
* Erwin Coumans makes no representations about the suitability
|
|
* of this software for any purpose.
|
|
* It is provided "as is" without express or implied warranty.
|
|
*/
|
|
#include "StridingMeshInterface.h"
|
|
|
|
StridingMeshInterface::~StridingMeshInterface()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void StridingMeshInterface::InternalProcessAllTriangles(InternalTriangleIndexCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const
|
|
{
|
|
|
|
SimdVector3 meshScaling = getScaling();
|
|
|
|
int numtotalphysicsverts = 0;
|
|
int part,graphicssubparts = getNumSubParts();
|
|
for (part=0;part<graphicssubparts ;part++)
|
|
{
|
|
const unsigned char * vertexbase;
|
|
const unsigned char * indexbase;
|
|
int indexstride;
|
|
PHY_ScalarType type;
|
|
PHY_ScalarType gfxindextype;
|
|
int stride,numverts,numtriangles;
|
|
getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
|
|
|
|
numtotalphysicsverts+=numtriangles*3; //upper bound
|
|
|
|
|
|
int gfxindex;
|
|
SimdVector3 triangle[3];
|
|
|
|
for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
|
|
{
|
|
|
|
int graphicsindex=0;
|
|
|
|
#ifdef DEBUG_TRIANGLE_MESH
|
|
printf("triangle indices:\n");
|
|
#endif //DEBUG_TRIANGLE_MESH
|
|
ASSERT(gfxindextype == PHY_INTEGER);
|
|
int* gfxbase = (int*)(indexbase+gfxindex*indexstride);
|
|
|
|
for (int j=2;j>=0;j--)
|
|
{
|
|
|
|
graphicsindex = gfxbase[j];
|
|
#ifdef DEBUG_TRIANGLE_MESH
|
|
printf("%d ,",graphicsindex);
|
|
#endif //DEBUG_TRIANGLE_MESH
|
|
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
|
|
|
|
triangle[j] = SimdVector3(
|
|
graphicsbase[0]*meshScaling.getX(),
|
|
graphicsbase[1]*meshScaling.getY(),
|
|
graphicsbase[2]*meshScaling.getZ());
|
|
#ifdef DEBUG_TRIANGLE_MESH
|
|
printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
|
|
#endif //DEBUG_TRIANGLE_MESH
|
|
}
|
|
|
|
|
|
//check aabb in triangle-space, before doing this
|
|
callback->InternalProcessTriangleIndex(triangle,part,gfxindex);
|
|
|
|
}
|
|
|
|
unLockReadOnlyVertexBase(part);
|
|
}
|
|
}
|
|
|