blender/release/ui/space_view3d.py
Campbell Barton 9e7b276dba Sequence sound was raising a python exception with crop and offset buttons.
renamed RNA properties.
 x_offset, y_offset -> offset_x, offset_y, this order is more common in rna.
 render.border ->  render.use_border
 render.placeholders -> render.use_placeholder
 render.no_overwrite -> render.use_overwrite
2009-08-28 15:03:49 +00:00

1324 lines
35 KiB
Python

import bpy
# ********** Header **********
class VIEW3D_HT_header(bpy.types.Header):
__space_type__ = 'VIEW_3D'
def draw(self, context):
layout = self.layout
view = context.space_data
mode_string = context.mode
edit_object = context.edit_object
object = context.active_object
row = layout.row(align=True)
row.template_header()
# Menus
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("VIEW3D_MT_view")
# Select Menu
if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'):
sub.itemM("VIEW3D_MT_select_%s" % mode_string)
if edit_object:
sub.itemM("VIEW3D_MT_edit_%s" % edit_object.type)
elif object:
ob_mode_string = object.mode
if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
sub.itemM("VIEW3D_MT_%s" % mode_string)
layout.template_header_3D()
# ********** Menu **********
# ********** Utilities **********
class VIEW3D_MT_showhide(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Show/Hide"
_operator_name = ""
def draw(self, context):
layout = self.layout
layout.itemO("%s.reveal" % self._operator_name, text="Show Hidden")
layout.itemO("%s.hide" % self._operator_name, text="Hide Selected")
layout.item_booleanO("%s.hide" % self._operator_name, "unselected", True, text="Hide Unselected")
class VIEW3D_MT_snap(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Snap"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.snap_selected_to_grid", text="Selection to Grid")
layout.itemO("view3d.snap_selected_to_cursor", text="Selection to Cursor")
layout.itemO("view3d.snap_selected_to_center", text="Selection to Center")
layout.itemS()
layout.itemO("view3d.snap_cursor_to_selected", text="Cursor to Selected")
layout.itemO("view3d.snap_cursor_to_grid", text="Cursor to Grid")
layout.itemO("view3d.snap_cursor_to_active", text="Cursor to Active")
# ********** View menus **********
class VIEW3D_MT_view(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "View"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.properties", icon='ICON_MENU_PANEL')
layout.itemO("view3d.toolbar", icon='ICON_MENU_PANEL')
layout.itemS()
layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA')
layout.item_enumO("view3d.viewnumpad", "type", 'TOP')
layout.item_enumO("view3d.viewnumpad", "type", 'FRONT')
layout.item_enumO("view3d.viewnumpad", "type", 'RIGHT')
layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
layout.itemS()
layout.itemO("view3d.view_persportho")
layout.itemS()
layout.itemM("VIEW3D_MT_view_navigation")
layout.itemM("VIEW3D_MT_view_align")
layout.itemS()
layout.operator_context = "INVOKE_REGION_WIN"
layout.itemO("view3d.clip_border", text="Clipping Border...")
layout.itemO("view3d.zoom_border", text="Zoom Border...")
layout.itemS()
layout.itemO("view3d.view_center")
layout.itemO("view3d.view_all")
layout.itemS()
layout.itemO("screen.region_foursplit", text="Toggle Quad View")
layout.itemO("screen.screen_full_area", text="Toggle Full Screen")
class VIEW3D_MT_view_navigation(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Navigation"
def draw(self, context):
layout = self.layout
layout.items_enumO("view3d.view_orbit", "type")
layout.itemS()
layout.items_enumO("view3d.view_pan", "type")
layout.itemS()
layout.item_floatO("view3d.zoom", "delta", 1.0, text="Zoom In")
layout.item_floatO("view3d.zoom", "delta", -1.0, text="Zoom Out")
class VIEW3D_MT_view_align(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Align View"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.view_center")
class VIEW3D_MT_view_cameras(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Cameras"
def draw(self, context):
layout = self.layout
# ********** Select menus, suffix from context.mode **********
class VIEW3D_MT_select_OBJECT(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("object.select_all_toggle", text="Select/Deselect All")
layout.itemO("object.select_inverse", text="Inverse")
layout.itemO("object.select_random", text="Random")
layout.itemO("object.select_by_layer", text="Select All by Layer")
layout.item_enumO("object.select_by_type", "type", "", text="Select All by Type...")
layout.itemO("object.select_grouped", text="Select Grouped...")
class VIEW3D_MT_select_POSE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border", text="Border Select...")
layout.itemS()
layout.itemO("pose.select_all_toggle", text="Select/Deselect All")
layout.itemO("pose.select_inverse", text="Inverse")
layout.itemO("pose.select_constraint_target", text="Constraint Target")
layout.itemS()
layout.item_enumO("pose.select_hierarchy", "direction", 'PARENT')
layout.item_enumO("pose.select_hierarchy", "direction", 'CHILD')
layout.itemS()
props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_PARTICLE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("particle.select_all_toggle", text="Select/Deselect All")
layout.itemO("particle.select_linked")
layout.itemS()
layout.itemO("particle.select_more")
layout.itemO("particle.select_less")
class VIEW3D_MT_select_EDIT_MESH(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border", text="Border Select...")
layout.itemS()
layout.itemO("mesh.select_all_toggle", text="Select/Deselect All")
layout.itemO("mesh.select_inverse", text="Inverse")
layout.itemS()
layout.itemO("mesh.select_random", text="Random...")
layout.itemO("mesh.edges_select_sharp", text="Sharp Edges")
layout.itemO("mesh.faces_select_linked_flat", text="Linked Flat Faces")
layout.itemS()
layout.item_enumO("mesh.select_by_number_vertices", "type", 'TRIANGLES', text="Triangles")
layout.item_enumO("mesh.select_by_number_vertices", "type", 'QUADS', text="Quads")
layout.item_enumO("mesh.select_by_number_vertices", "type", 'OTHER', text="Loose Verts/Edges")
layout.itemO("mesh.select_similar", text="Similar...")
layout.itemS()
layout.itemO("mesh.select_less", text="Less")
layout.itemO("mesh.select_more", text="More")
layout.itemS()
layout.itemO("mesh.select_linked", text="Linked")
layout.itemO("mesh.select_vertex_path", text="Vertex Path")
layout.itemO("mesh.loop_multi_select", text="Edge Loop")
layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring")
layout.itemS()
layout.itemO("mesh.loop_to_region")
layout.itemO("mesh.region_to_loop")
class VIEW3D_MT_select_EDIT_CURVE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border", text="Border Select...")
layout.itemO("view3d.select_circle", text="Circle Select...")
layout.itemS()
layout.itemO("curve.select_all_toggle", text="Select/Deselect All")
layout.itemO("curve.select_inverse")
layout.itemO("curve.select_random")
layout.itemO("curve.select_every_nth")
layout.itemS()
layout.itemO("curve.de_select_first")
layout.itemO("curve.de_select_last")
layout.itemO("curve.select_next")
layout.itemO("curve.select_previous")
layout.itemS()
layout.itemO("curve.select_more")
layout.itemO("curve.select_less")
class VIEW3D_MT_select_EDIT_SURFACE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border", text="Border Select...")
layout.itemO("view3d.select_circle", text="Circle Select...")
layout.itemS()
layout.itemO("curve.select_all_toggle", text="Select/Deselect All")
layout.itemO("curve.select_inverse")
layout.itemO("curve.select_random")
layout.itemO("curve.select_every_nth")
layout.itemS()
layout.itemO("curve.select_row")
layout.itemS()
layout.itemO("curve.select_more")
layout.itemO("curve.select_less")
class VIEW3D_MT_select_EDIT_METABALL(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("mball.select_deselect_all_metaelems")
layout.itemO("mball.select_inverse_metaelems")
layout.itemS()
layout.itemO("mball.select_random_metaelems")
class VIEW3D_MT_select_EDIT_LATTICE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("lattice.select_all_toggle", text="Select/Deselect All")
class VIEW3D_MT_select_EDIT_ARMATURE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border", text="Border Select...")
layout.itemS()
layout.itemO("armature.select_all_toggle", text="Select/Deselect All")
layout.itemO("armature.select_inverse", text="Inverse")
layout.itemS()
layout.item_enumO("armature.select_hierarchy", "direction", 'PARENT', text="Parent")
layout.item_enumO("armature.select_hierarchy", "direction", 'CHILD', text="Child")
layout.itemS()
props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_FACE(bpy.types.Menu):# XXX no matching enum
__space_type__ = 'VIEW_3D'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.view3d_select_faceselmenu()
# ********** Object menu **********
class VIEW3D_MT_OBJECT(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__context__ = "objectmode"
__label__ = "Object"
def draw(self, context):
layout = self.layout
layout.itemM("VIEW3D_MT_OBJECT_clear")
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...")
layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...")
layout.itemS()
layout.itemO("object.duplicate")
layout.item_booleanO("object.duplicate", "linked", True, text="Duplicate Linked")
layout.itemO("object.delete", text="Delete...")
layout.itemO("object.proxy_make", text="Make Proxy...")
layout.itemS()
layout.itemM("VIEW3D_MT_OBJECT_parent")
layout.itemM("VIEW3D_MT_OBJECT_track")
layout.itemM("VIEW3D_MT_OBJECT_group")
layout.itemM("VIEW3D_MT_OBJECT_constraints")
layout.itemS()
layout.itemO("object.join")
layout.itemS()
layout.itemM("VIEW3D_MT_OBJECT_showhide")
class VIEW3D_MT_OBJECT_clear(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Clear"
def draw(self, context):
layout = self.layout
layout.itemO("object.location_clear", text="Location")
layout.itemO("object.rotation_clear", text="Rotation")
layout.itemO("object.scale_clear", text="Scale")
layout.itemO("object.origin_clear", text="Origin")
class VIEW3D_MT_OBJECT_parent(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Parent"
def draw(self, context):
layout = self.layout
layout.itemO("object.parent_set", text="Set")
layout.itemO("object.parent_clear", text="Clear")
class VIEW3D_MT_OBJECT_track(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Track"
def draw(self, context):
layout = self.layout
layout.itemO("object.track_set", text="Set")
layout.itemO("object.track_clear", text="Clear")
class VIEW3D_MT_OBJECT_group(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Group"
def draw(self, context):
layout = self.layout
layout.itemO("group.group_create")
layout.itemO("group.objects_remove")
layout.itemS()
layout.itemO("group.objects_add_active")
layout.itemO("group.objects_remove_active")
class VIEW3D_MT_OBJECT_constraints(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Constraints"
def draw(self, context):
layout = self.layout
layout.itemO("object.constraint_add_with_targets")
layout.itemO("object.constraints_clear")
class VIEW3D_MT_OBJECT_showhide(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Show/Hide"
def draw(self, context):
layout = self.layout
layout.itemO("object.restrictview_clear", text="Show Hidden")
layout.itemO("object.restrictview_set", text="Hide Selected")
layout.item_booleanO("object.restrictview_set", "unselected", True, text="Hide Unselected")
# ********** Vertex paint menu **********
class VIEW3D_MT_PAINT_VERTEX(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Paint"
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
layout.itemO("paint.vertex_color_set")
props = layout.itemO("paint.vertex_color_set", text="Set Selected Vertex Colors", properties=True)
props.selected = True
# ********** Sculpt menu **********
class VIEW3D_MT_SCULPT(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Sculpt"
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
brush = context.tool_settings.sculpt.brush
layout.itemR(sculpt, "symmetry_x")
layout.itemR(sculpt, "symmetry_y")
layout.itemR(sculpt, "symmetry_z")
layout.itemS()
layout.itemR(sculpt, "lock_x")
layout.itemR(sculpt, "lock_y")
layout.itemR(sculpt, "lock_z")
layout.itemS()
layout.item_menu_enumO("brush.curve_preset", property="shape")
layout.itemS()
if brush.sculpt_tool != 'GRAB':
layout.itemR(brush, "airbrush")
if brush.sculpt_tool != 'LAYER':
layout.itemR(brush, "anchored")
if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
layout.itemR(brush, "flip_direction")
if brush.sculpt_tool == 'LAYER':
layout.itemR(brush, "persistent")
layout.itemO("sculpt.set_persistent_base")
# ********** Particle menu **********
class VIEW3D_MT_PARTICLE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Particle"
def draw(self, context):
layout = self.layout
particle_edit = context.tool_settings.particle_edit
layout.itemO("particle.mirror")
layout.itemS()
layout.itemO("particle.remove_doubles")
layout.itemO("particle.delete")
if particle_edit.selection_mode == 'POINT':
layout.itemO("particle.subdivide")
layout.itemO("particle.rekey")
layout.itemS()
layout.itemM("VIEW3D_MT_PARTICLE_showhide")
class VIEW3D_MT_PARTICLE_showhide(VIEW3D_MT_showhide):
_operator_name = "particle"
# ********** Pose Menu **********
class VIEW3D_MT_POSE(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Pose"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
if arm.drawtype in ('BBONE', 'ENVELOPE'):
layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance")
layout.itemM("VIEW3D_MT_POSE_transform")
layout.itemS()
layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...")
layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...")
layout.itemS()
layout.itemO("pose.apply")
layout.itemS()
layout.itemO("pose.copy")
layout.itemO("pose.paste")
layout.item_booleanO("pose.paste", "flipped", True, text="Paste X-Flipped Pose")
layout.itemS()
layout.itemM("VIEW3D_MT_POSE_pose")
layout.itemM("VIEW3D_MT_POSE_motion")
layout.itemM("VIEW3D_MT_POSE_group")
layout.itemS()
layout.itemM("VIEW3D_MT_POSE_ik")
layout.itemM("VIEW3D_MT_POSE_constraints")
layout.itemS()
layout.item_enumO("pose.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right")
layout.item_enumO("pose.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back")
layout.item_enumO("pose.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom")
layout.itemO("pose.flip_names")
layout.itemS()
layout.itemO("pose.armature_layers", text="Change Armature Layers...")
layout.itemO("pose.bone_layers", text="Change Bone Layers...")
layout.itemS()
layout.itemM("VIEW3D_MT_POSE_showhide")
layout.item_menu_enumO("pose.flags_set", 'mode', text="Bone Settings")
class VIEW3D_MT_POSE_transform(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Clear Transform"
def draw(self, context):
layout = self.layout
layout.itemL(text="User Transform")
layout.itemO("pose.loc_clear", text="Location")
layout.itemO("pose.rot_clear", text="Rotation")
layout.itemO("pose.scale_clear", text="Scale")
layout.itemL(text="Origin")
class VIEW3D_MT_POSE_pose(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Pose Library"
def draw(self, context):
layout = self.layout
layout.itemO("poselib.browse_interactive", text="Browse Poses...")
layout.itemS()
layout.itemO("poselib.pose_add", text="Add Pose...")
layout.itemO("poselib.pose_rename", text="Rename Pose...")
layout.itemO("poselib.pose_remove", text="Remove Pose...")
class VIEW3D_MT_POSE_motion(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Motion Paths"
def draw(self, context):
layout = self.layout
layout.itemO("pose.paths_calculate", text="Calculate")
layout.itemO("pose.paths_clear", text="Clear")
class VIEW3D_MT_POSE_group(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Bone Groups"
def draw(self, context):
layout = self.layout
layout.itemO("pose.group_add")
layout.itemO("pose.group_remove")
layout.itemS()
layout.itemO("pose.group_assign")
layout.itemO("pose.group_unassign")
class VIEW3D_MT_POSE_ik(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Inverse Kinematics"
def draw(self, context):
layout = self.layout
layout.itemO("pose.ik_add")
layout.itemO("pose.ik_clear")
class VIEW3D_MT_POSE_constraints(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Constraints"
def draw(self, context):
layout = self.layout
layout.itemO("pose.constraint_add_with_targets", text="Add (With Targets)...")
layout.itemO("pose.constraints_clear")
class VIEW3D_MT_POSE_showhide(VIEW3D_MT_showhide):
_operator_name = "pose"
# ********** Edit Menus, suffix from ob.type **********
# Edit MESH
class VIEW3D_MT_edit_MESH(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Mesh"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemO("ed.undo")
layout.itemO("ed.redo")
layout.itemS()
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("uv.mapping_menu", text="UV Unwrap...")
layout.itemS()
layout.itemO("mesh.extrude")
layout.itemO("mesh.duplicate")
layout.itemO("mesh.delete", text="Delete...")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_MESH_vertices")
layout.itemM("VIEW3D_MT_edit_MESH_edges")
layout.itemM("VIEW3D_MT_edit_MESH_faces")
layout.itemM("VIEW3D_MT_edit_MESH_normals")
layout.itemS()
layout.itemR(settings, "automerge_editing")
layout.itemR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_MESH_showhide")
class VIEW3D_MT_edit_MESH_vertices(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Vertices"
def draw(self, context):
layout = self.layout
layout.itemO("mesh.merge")
layout.itemO("mesh.rip")
layout.itemO("mesh.split")
layout.itemO("mesh.separate")
layout.itemS()
layout.itemO("mesh.vertices_smooth")
layout.itemO("mesh.remove_doubles")
class VIEW3D_MT_edit_MESH_edges(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Edges"
def draw(self, context):
layout = self.layout
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.subdivide")
layout.itemS()
layout.itemO("mesh.mark_seam")
layout.item_booleanO("mesh.mark_seam", "clear", True, text="Clear Seam")
layout.itemS()
layout.itemO("mesh.mark_sharp")
layout.item_booleanO("mesh.mark_sharp", "clear", True, text="Clear Sharp")
layout.itemS()
layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW")
layout.item_enumO("mesh.edge_rotate", "direction", 'CCW', text="Rotate Edge CCW")
class VIEW3D_MT_edit_MESH_faces(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Faces"
def draw(self, context):
layout = self.layout
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.fill")
layout.itemO("mesh.beauty_fill")
layout.itemS()
layout.itemO("mesh.quads_convert_to_tris")
layout.itemO("mesh.tris_convert_to_quads")
layout.itemO("mesh.edge_flip")
layout.itemS()
layout.itemO("mesh.faces_shade_smooth")
layout.itemO("mesh.faces_shade_flat")
class VIEW3D_MT_edit_MESH_normals(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Normals"
def draw(self, context):
layout = self.layout
layout.itemO("mesh.normals_make_consistent", text="Recalculate Outside")
layout.item_booleanO("mesh.normals_make_consistent", "inside", True, text="Recalculate Inside")
layout.itemS()
layout.itemO("mesh.flip_normals")
class VIEW3D_MT_edit_MESH_showhide(VIEW3D_MT_showhide):
_operator_name = "mesh"
# Edit CURVE
# draw_CURVE is used by VIEW3D_MT_edit_CURVE and VIEW3D_MT_edit_SURFACE
def draw_CURVE(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("curve.extrude")
layout.itemO("curve.duplicate")
layout.itemO("curve.separate")
layout.itemO("curve.make_segment")
layout.itemO("curve.cyclic_toggle")
layout.itemO("curve.delete", text="Delete...")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_CURVE_ctrlpoints")
layout.itemM("VIEW3D_MT_edit_CURVE_segments")
layout.itemS()
layout.itemR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_CURVE_showhide")
class VIEW3D_MT_edit_CURVE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Curve"
draw = draw_CURVE
class VIEW3D_MT_edit_CURVE_ctrlpoints(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type == 'CURVE':
layout.item_enumO("tfm.transform", "mode", 'TILT')
layout.itemO("curve.tilt_clear")
layout.itemO("curve.separate")
layout.itemS()
layout.item_menu_enumO("curve.handle_type_set", "type")
class VIEW3D_MT_edit_CURVE_segments(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Segments"
def draw(self, context):
layout = self.layout
layout.itemO("curve.subdivide")
layout.itemO("curve.switch_direction")
class VIEW3D_MT_edit_CURVE_showhide(VIEW3D_MT_showhide):
_operator_name = "curve"
# Edit SURFACE
class VIEW3D_MT_edit_SURFACE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Surface"
draw = draw_CURVE
# Edit TEXT
class VIEW3D_MT_edit_TEXT(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Text"
def draw(self, context):
layout = self.layout
layout.itemO("font.file_paste")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_TEXT_chars")
class VIEW3D_MT_edit_TEXT_chars(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Special Characters"
def draw(self, context):
layout = self.layout
layout.item_stringO("font.text_insert", "text", b'\xC2\xA9'.decode(), text="Copyright|Alt C")
layout.item_stringO("font.text_insert", "text", b'\xC2\xAE'.decode(), text="Registered Trademark|Alt R")
layout.itemS()
layout.item_stringO("font.text_insert", "text", b'\xC2\xB0'.decode(), text="Degree Sign|Alt G")
layout.item_stringO("font.text_insert", "text", b'\xC3\x97'.decode(), text="Multiplication Sign|Alt x")
layout.item_stringO("font.text_insert", "text", b'\xC2\x8A'.decode(), text="Circle|Alt .")
layout.item_stringO("font.text_insert", "text", b'\xC2\xB9'.decode(), text="Superscript 1|Alt 1")
layout.item_stringO("font.text_insert", "text", b'\xC2\xB2'.decode(), text="Superscript 2|Alt 2")
layout.item_stringO("font.text_insert", "text", b'\xC2\xB3'.decode(), text="Superscript 3|Alt 3")
layout.item_stringO("font.text_insert", "text", b'\xC2\xBB'.decode(), text="Double >>|Alt >")
layout.item_stringO("font.text_insert", "text", b'\xC2\xAB'.decode(), text="Double <<|Alt <")
layout.item_stringO("font.text_insert", "text", b'\xE2\x80\xB0'.decode(), text="Promillage|Alt %")
layout.itemS()
layout.item_stringO("font.text_insert", "text", b'\xC2\xA4'.decode(), text="Dutch Florin|Alt F")
layout.item_stringO("font.text_insert", "text", b'\xC2\xA3'.decode(), text="British Pound|Alt L")
layout.item_stringO("font.text_insert", "text", b'\xC2\xA5'.decode(), text="Japanese Yen|Alt Y")
layout.itemS()
layout.item_stringO("font.text_insert", "text", b'\xC3\x9F'.decode(), text="German S|Alt S")
layout.item_stringO("font.text_insert", "text", b'\xC2\xBF'.decode(), text="Spanish Question Mark|Alt ?")
layout.item_stringO("font.text_insert", "text", b'\xC2\xA1'.decode(), text="Spanish Exclamation Mark|Alt !")
# Edit META
class VIEW3D_MT_edit_META(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Metaball"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemO("ed.undo")
layout.itemO("ed.redo")
layout.itemS()
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("mball.delete_metaelems", text="Delete...")
layout.itemO("mball.duplicate_metaelems")
layout.itemS()
layout.itemR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_META_showhide")
class VIEW3D_MT_edit_META_showhide(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Show/Hide"
def draw(self, context):
layout = self.layout
layout.itemO("mball.reveal_metaelems", text="Show Hidden")
layout.itemO("mball.hide_metaelems", text="Hide Selected")
layout.item_booleanO("mball.hide_metaelems", "unselected", True, text="Hide Unselected")
# Edit LATTICE
class VIEW3D_MT_edit_LATTICE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Lattice"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.itemM("VIEW3D_MT_snap")
layout.itemS()
layout.itemO("lattice.make_regular")
layout.itemS()
layout.itemR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
# Edit ARMATURE
class VIEW3D_MT_edit_ARMATURE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Armature"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
arm = edit_object.data
layout.itemM("VIEW3D_MT_snap")
layout.itemM("VIEW3D_MT_edit_ARMATURE_roll")
if arm.drawtype == 'ENVELOPE':
layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance")
else:
layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale B-Bone Width")
layout.itemS()
layout.itemO("armature.extrude")
if arm.x_axis_mirror:
layout.item_booleanO("armature.extrude", "forked", True, text="Extrude Forked")
layout.itemO("armature.duplicate")
layout.itemO("armature.merge")
layout.itemO("armature.fill")
layout.itemO("armature.delete")
layout.itemO("armature.separate")
layout.itemS()
layout.itemO("armature.subdivide_multi", text="Subdivide")
layout.itemS()
layout.item_enumO("armature.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right")
layout.item_enumO("armature.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back")
layout.item_enumO("armature.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom")
layout.itemO("armature.flip_names")
layout.itemS()
layout.itemO("armature.armature_layers")
layout.itemO("armature.bone_layers")
layout.itemS()
layout.itemM("VIEW3D_MT_edit_ARMATURE_parent")
layout.itemS()
layout.item_menu_enumO("armature.flags_set", "mode", text="Bone Settings")
class VIEW3D_MT_edit_ARMATURE_parent(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Parent"
def draw(self, context):
layout = self.layout
layout.itemO("armature.parent_set", text="Make")
layout.itemO("armature.parent_clear", text="Clear")
class VIEW3D_MT_edit_ARMATURE_roll(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Bone Roll"
def draw(self, context):
layout = self.layout
layout.item_enumO("armature.calculate_roll", "type", 'GLOBALUP', text="Clear Roll (Z-Axis Up)")
layout.item_enumO("armature.calculate_roll", "type", 'CURSOR', text="Roll to Cursor")
layout.itemS()
layout.item_enumO("tfm.transform", "mode", 'BONE_ROLL', text="Set Roll")
# ********** Panel **********
class VIEW3D_PT_3dview_properties(bpy.types.Panel):
__space_type__ = 'VIEW_3D'
__region_type__ = 'UI'
__label__ = "View"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
scene = context.scene
col = layout.column()
col.itemR(view, "camera")
col.itemR(view, "lens")
layout.itemL(text="Clip:")
col = layout.column(align=True)
col.itemR(view, "clip_start", text="Start")
col.itemR(view, "clip_end", text="End")
layout.itemL(text="Grid:")
col = layout.column(align=True)
col.itemR(view, "grid_lines", text="Lines")
col.itemR(view, "grid_spacing", text="Spacing")
col.itemR(view, "grid_subdivisions", text="Subdivisions")
layout.column().itemR(scene, "cursor_location", text="3D Cursor:")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
__space_type__ = 'VIEW_3D'
__region_type__ = 'UI'
__label__ = "Display"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
col = layout.column()
col.itemR(view, "display_floor", text="Grid Floor")
col.itemR(view, "display_x_axis", text="X Axis")
col.itemR(view, "display_y_axis", text="Y Axis")
col.itemR(view, "display_z_axis", text="Z Axis")
col.itemR(view, "outline_selected")
col.itemR(view, "all_object_centers")
col.itemR(view, "relationship_lines")
col.itemR(view, "textured_solid")
layout.itemS()
layout.itemO("screen.region_foursplit")
col = layout.column()
col.itemR(view, "lock_rotation")
col.itemR(view, "box_preview")
col.itemR(view, "box_clip")
class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel):
__space_type__ = 'VIEW_3D'
__region_type__ = 'UI'
__label__ = "Mesh Display"
def poll(self, context):
editmesh = context.mode == 'EDIT_MESH'
return (editmesh)
def draw(self, context):
layout = self.layout
mesh = context.active_object.data
col = layout.column()
col.itemL(text="Overlays:")
col.itemR(mesh, "draw_edges", text="Edges")
col.itemR(mesh, "draw_faces", text="Faces")
col.itemR(mesh, "draw_creases", text="Creases")
col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")
col.itemR(mesh, "draw_seams", text="Seams")
col.itemR(mesh, "draw_sharp", text="Sharp")
col.itemS()
col.itemL(text="Normals:")
col.itemR(mesh, "draw_normals", text="Face")
col.itemR(mesh, "draw_vertex_normals", text="Vertex")
col.itemS()
col.itemL(text="Numerics:")
col.itemR(mesh, "draw_edge_lenght")
col.itemR(mesh, "draw_edge_angle")
col.itemR(mesh, "draw_face_area")
class VIEW3D_PT_background_image(bpy.types.Panel):
__space_type__ = 'VIEW_3D'
__region_type__ = 'UI'
__label__ = "Background Image"
__default_closed__ = True
def poll(self, context):
view = context.space_data
bg = context.space_data.background_image
return (view)
def draw_header(self, context):
layout = self.layout
view = context.space_data
layout.itemR(view, "display_background_image", text="")
def draw(self, context):
layout = self.layout
view = context.space_data
bg = view.background_image
if bg:
layout.active = view.display_background_image
col = layout.column()
col.itemR(bg, "image", text="")
#col.itemR(bg, "image_user")
col.itemR(bg, "size")
col.itemR(bg, "transparency", slider=True)
col.itemL(text="Offset:")
col = layout.column(align=True)
col.itemR(bg, "offset_x", text="X")
col.itemR(bg, "offset_y", text="Y")
bpy.types.register(VIEW3D_HT_header) # Header
bpy.types.register(VIEW3D_MT_view) #View Menus
bpy.types.register(VIEW3D_MT_view_navigation)
bpy.types.register(VIEW3D_MT_view_align)
bpy.types.register(VIEW3D_MT_view_cameras)
bpy.types.register(VIEW3D_MT_select_OBJECT) # Select Menus
bpy.types.register(VIEW3D_MT_select_POSE)
bpy.types.register(VIEW3D_MT_select_PARTICLE)
bpy.types.register(VIEW3D_MT_select_EDIT_MESH)
bpy.types.register(VIEW3D_MT_select_EDIT_CURVE)
bpy.types.register(VIEW3D_MT_select_EDIT_SURFACE)
bpy.types.register(VIEW3D_MT_select_EDIT_METABALL)
bpy.types.register(VIEW3D_MT_select_EDIT_LATTICE)
bpy.types.register(VIEW3D_MT_select_EDIT_ARMATURE)
bpy.types.register(VIEW3D_MT_select_FACE) # XXX todo
bpy.types.register(VIEW3D_MT_OBJECT) # Object Menu
bpy.types.register(VIEW3D_MT_OBJECT_clear)
bpy.types.register(VIEW3D_MT_OBJECT_parent)
bpy.types.register(VIEW3D_MT_OBJECT_track)
bpy.types.register(VIEW3D_MT_OBJECT_group)
bpy.types.register(VIEW3D_MT_OBJECT_constraints)
bpy.types.register(VIEW3D_MT_OBJECT_showhide)
bpy.types.register(VIEW3D_MT_SCULPT) # Sculpt Menu
bpy.types.register(VIEW3D_MT_PAINT_VERTEX)
bpy.types.register(VIEW3D_MT_PARTICLE) # Particle Menu
bpy.types.register(VIEW3D_MT_PARTICLE_showhide)
bpy.types.register(VIEW3D_MT_POSE) # POSE Menu
bpy.types.register(VIEW3D_MT_POSE_transform)
bpy.types.register(VIEW3D_MT_POSE_pose)
bpy.types.register(VIEW3D_MT_POSE_motion)
bpy.types.register(VIEW3D_MT_POSE_group)
bpy.types.register(VIEW3D_MT_POSE_ik)
bpy.types.register(VIEW3D_MT_POSE_constraints)
bpy.types.register(VIEW3D_MT_POSE_showhide)
bpy.types.register(VIEW3D_MT_snap) # Edit Menus
bpy.types.register(VIEW3D_MT_edit_MESH)
bpy.types.register(VIEW3D_MT_edit_MESH_vertices)
bpy.types.register(VIEW3D_MT_edit_MESH_edges)
bpy.types.register(VIEW3D_MT_edit_MESH_faces)
bpy.types.register(VIEW3D_MT_edit_MESH_normals)
bpy.types.register(VIEW3D_MT_edit_MESH_showhide)
bpy.types.register(VIEW3D_MT_edit_CURVE)
bpy.types.register(VIEW3D_MT_edit_CURVE_ctrlpoints)
bpy.types.register(VIEW3D_MT_edit_CURVE_segments)
bpy.types.register(VIEW3D_MT_edit_CURVE_showhide)
bpy.types.register(VIEW3D_MT_edit_SURFACE)
bpy.types.register(VIEW3D_MT_edit_TEXT)
bpy.types.register(VIEW3D_MT_edit_TEXT_chars)
bpy.types.register(VIEW3D_MT_edit_META)
bpy.types.register(VIEW3D_MT_edit_META_showhide)
bpy.types.register(VIEW3D_MT_edit_LATTICE)
bpy.types.register(VIEW3D_MT_edit_ARMATURE)
bpy.types.register(VIEW3D_MT_edit_ARMATURE_parent)
bpy.types.register(VIEW3D_MT_edit_ARMATURE_roll)
bpy.types.register(VIEW3D_PT_3dview_properties) # Panels
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_3dview_meshdisplay)
bpy.types.register(VIEW3D_PT_background_image)