blender/release/ui/space_view3d_toolbar.py
Janne Karhu 874d38eeb4 Point cache editing:
- Baked point caches for particles, cloth and softbody can now be edited in particle mode.
	* This overwrites the old cloth/sb cache editmode editing.
	* The type of editable system is chosen from a menu.
	* For particles the current particle system and it's current cache are used.
- Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later.
- All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair.
- Code is not yet optimized for speed, so editing might be slow sometimes.

Known issues:
- Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this?
- As "particle mode" is not only for particles any more some other name would be in place?
- Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading.
- Direct editing of point velocities is not yet implemented, but will be in the future.

Other changes:
- Hair editing doesn't require a "make editable" button press any more.
- Multiple caches in single particle system disables changing emission properties.
- Unified ui code for all point cache panels.
	* Defined in buttons_particle.py and imported for cloth, smoke & softbody.
- Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.)
- Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality.

Bug fixes:
- Unlinking particle settings crashed.
- Deleting the active object with particles in the scene crashed.
- Softbody didn't write point caches correctly on save.
2009-08-29 15:20:36 +00:00

672 lines
18 KiB
Python

import bpy
class View3DPanel(bpy.types.Panel):
__space_type__ = 'VIEW_3D'
__region_type__ = 'TOOLS'
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel):
__context__ = "objectmode"
__label__ = "Object Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Object:")
col = layout.column(align=True)
col.itemO("object.duplicate")
col.itemO("object.delete")
active_object= context.active_object
if active_object and active_object.type == 'MESH':
layout.itemL(text="Shading:")
col = layout.column(align=True)
col.itemO("object.shade_smooth", text="Smooth")
col.itemO("object.shade_flat", text="Flat")
layout.itemL(text="Keyframes:")
col = layout.column(align=True)
col.itemO("anim.insert_keyframe_menu", text="Insert")
col.itemO("anim.delete_keyframe_v3d", text="Remove")
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel):
__context__ = "mesh_edit"
__label__ = "Mesh Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Mesh:")
col = layout.column(align=True)
col.itemO("mesh.duplicate")
col.itemO("mesh.delete")
layout.itemL(text="Modeling:")
col = layout.column(align=True)
col.itemO("mesh.extrude")
col.itemO("mesh.subdivide")
col.itemO("mesh.spin")
col.itemO("mesh.screw")
layout.itemL(text="Shading:")
col = layout.column(align=True)
col.itemO("mesh.faces_shade_smooth", text="Smooth")
col.itemO("mesh.faces_shade_flat", text="Flat")
layout.itemL(text="UV Mapping:")
col = layout.column(align=True)
col.itemO("uv.mapping_menu", text="Unwrap")
col.itemO("mesh.uvs_rotate")
col.itemO("mesh.uvs_mirror")
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel):
__context__ = "curve_edit"
__label__ = "Curve Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Curve:")
col = layout.column(align=True)
col.itemO("curve.duplicate")
col.itemO("curve.delete")
col.itemO("curve.cyclic_toggle")
col.itemO("curve.switch_direction")
layout.itemL(text="Modeling:")
col = layout.column(align=True)
col.itemO("curve.extrude")
col.itemO("curve.subdivide")
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel):
__context__ = "surface_edit"
__label__ = "Surface Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Curve:")
col = layout.column(align=True)
col.itemO("curve.duplicate")
col.itemO("curve.delete")
col.itemO("curve.cyclic_toggle")
col.itemO("curve.switch_direction")
layout.itemL(text="Modeling:")
col = layout.column(align=True)
col.itemO("curve.extrude")
col.itemO("curve.subdivide")
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel):
__context__ = "text_edit"
__label__ = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.itemO("font.text_copy", text="Copy")
col.itemO("font.text_paste", text="Paste")
col = layout.column()
col.itemO("font.case_set")
col.itemO("font.style_toggle")
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel):
__context__ = "armature_edit"
__label__ = "Armature Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Bones:")
col = layout.column(align=True)
col.itemO("armature.bone_primitive_add", text="Add")
col.itemO("armature.duplicate", text="Duplicate")
col.itemO("armature.delete", text="Delete")
layout.itemL(text="Modeling:")
layout.itemO("armature.extrude")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel):
__context__ = "mball_edit"
__label__ = "Meta Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel):
__context__ = "lattice_edit"
__label__ = "Lattice Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
# ********** default tools for posemode ****************
class VIEW3D_PT_tools_posemode(View3DPanel):
__context__ = "posemode"
__label__ = "Pose Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Bones:")
col = layout.column(align=True)
col.itemO("pose.hide", text="Hide")
col.itemO("pose.reveal", text="Reveal")
layout.itemL(text="Keyframes:")
col = layout.column(align=True)
col.itemO("anim.insert_keyframe_menu", text="Insert")
col.itemO("anim.delete_keyframe_v3d", text="Remove")
layout.itemL(text="Pose:")
col = layout.column(align=True)
col.itemO("pose.copy", text="Copy")
col.itemO("pose.paste", text="Paste")
layout.itemL(text="Library:")
col = layout.column(align=True)
col.itemO("poselib.pose_add", text="Add")
col.itemO("poselib.pose_remove", text="Remove")
# ********** default tools for paint modes ****************
class PaintPanel(bpy.types.Panel):
__space_type__ = 'VIEW_3D'
__region_type__ = 'TOOLS'
def paint_settings(self, context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.texture_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return False
class VIEW3D_PT_tools_brush(PaintPanel):
__label__ = "Brush"
def poll(self, context):
return self.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
row = col.row()
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2)
col.template_ID(settings, "brush", new="brush.add")
# Particle Mode #
# XXX This needs a check if psys is editable.
if context.particle_edit_object:
# XXX Select Particle System
layout.column().itemR(settings, "tool", expand=True)
if settings.tool != 'NONE':
col = layout.column()
col.itemR(brush, "size", slider=True)
col.itemR(brush, "strength", slider=True)
if settings.tool == 'ADD':
col = layout.column()
col.itemR(settings, "add_interpolate")
sub = col.column(align=True)
sub.active = settings.add_interpolate
sub.itemR(brush, "steps", slider=True)
sub.itemR(settings, "add_keys", slider=True)
elif settings.tool == 'LENGTH':
layout.itemR(brush, "length_mode", expand=True)
elif settings.tool == 'PUFF':
layout.itemR(brush, "puff_mode", expand=True)
# Sculpt Mode #
elif context.sculpt_object and settings.brush:
col = layout.column()
col.itemS()
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
if brush.sculpt_tool != 'GRAB':
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
col = layout.column()
if brush.sculpt_tool != 'LAYER':
col.itemR(brush, "anchored")
if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
col.itemR(brush, "flip_direction")
if brush.sculpt_tool == 'LAYER':
col.itemR(brush, "persistent")
col.itemO("sculpt.set_persistent_base")
col.itemR(brush, "rake")
col.itemR(brush, "sculpt_tool")
# Texture Paint Mode #
elif context.texture_paint_object:
col = layout.column(align=True)
col.item_enumR(settings, "tool", 'DRAW')
col.item_enumR(settings, "tool", 'SOFTEN')
if settings.use_projection:
col.item_enumR(settings, "tool", 'CLONE')
else:
col.item_enumR(settings, "tool", 'SMEAR')
col = layout.column()
col.itemR(brush, "color", text="")
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
col.itemR(brush, "blend")
# Weight Paint Mode #
elif context.weight_paint_object:
layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
col = layout.column()
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
# Vertex Paint Mode #
elif context.vertex_paint_object:
col = layout.column()
col.itemR(brush, "color", text="")
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
__label__ = "Stroke"
__default_closed__ = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.texture_paint_object))
def draw(self, context):
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
layout = self.layout
if not texture_paint:
layout.itemR(brush, "smooth_stroke")
col = layout.column()
col.itemR(brush, "airbrush")
col.itemR(brush, "anchored")
col.itemR(brush, "rake")
layout.itemR(brush, "space")
row = layout.row(align=True)
row.active = brush.space
row.itemR(brush, "spacing", text="Distance", slider=True)
if texture_paint:
row.itemR(brush, "spacing_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
layout.itemR(brush, "airbrush")
col = layout.column()
col.active = brush.airbrush
col.itemR(brush, "rate", slider=True)
class VIEW3D_PT_tools_brush_curve(PaintPanel):
__label__ = "Curve"
__default_closed__ = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
settings = self.paint_settings(context)
brush = settings.brush
layout = self.layout
layout.template_curve_mapping(brush.curve)
layout.item_menu_enumO("brush.curve_preset", property="shape")
class VIEW3D_PT_sculpt_options(PaintPanel):
__label__ = "Options"
def poll(self, context):
return context.sculpt_object
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column()
col.itemR(sculpt, "partial_redraw", text="Partial Refresh")
col.itemR(sculpt, "show_brush")
split = self.layout.split()
col = split.column()
col.itemL(text="Symmetry:")
col.itemR(sculpt, "symmetry_x", text="X")
col.itemR(sculpt, "symmetry_y", text="Y")
col.itemR(sculpt, "symmetry_z", text="Z")
col = split.column()
col.itemL(text="Lock:")
col.itemR(sculpt, "lock_x", text="X")
col.itemR(sculpt, "lock_y", text="Y")
col.itemR(sculpt, "lock_z", text="Z")
# ********** default tools for weightpaint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel):
__context__ = "weightpaint"
__label__ = "Options"
def draw(self, context):
layout = self.layout
wpaint = context.tool_settings.weight_paint
col = layout.column()
col.itemL(text="Blend:")
col.itemR(wpaint, "mode", text="")
col.itemR(wpaint, "all_faces")
col.itemR(wpaint, "normals")
col.itemR(wpaint, "spray")
col.itemR(wpaint, "vertex_dist", text="Distance")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.itemL(text="Gamma:")
# col.itemR(wpaint, "gamma", text="")
# col.itemL(text="Multiply:")
# col.itemR(wpaint, "mul", text="")
# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.
# ********** default tools for vertexpaint ****************
class VIEW3D_PT_tools_vertexpaint(View3DPanel):
__context__ = "vertexpaint"
__label__ = "Options"
def draw(self, context):
layout = self.layout
vpaint = context.tool_settings.vertex_paint
col = layout.column()
col.itemL(text="Blend:")
col.itemR(vpaint, "mode", text="")
col.itemR(vpaint, "all_faces")
col.itemR(vpaint, "normals")
col.itemR(vpaint, "spray")
col.itemR(vpaint, "vertex_dist", text="Distance")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.itemL(text="Gamma:")
# col.itemR(vpaint, "gamma", text="")
# col.itemL(text="Multiply:")
# col.itemR(vpaint, "mul", text="")
# ********** default tools for texturepaint ****************
class VIEW3D_PT_tools_texturepaint(View3DPanel):
__context__ = "texturepaint"
__label__ = "Options"
def draw(self, context):
layout = self.layout
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
use_projection= ipaint.use_projection
col = layout.column()
col.itemR(ipaint, "use_projection")
sub = col.column()
sub.active = use_projection
sub.itemR(ipaint, "use_occlude")
sub.itemR(ipaint, "use_backface_cull")
split = layout.split()
col = split.column()
col.active = (use_projection)
col.itemR(ipaint, "use_normal_falloff")
col = split.column()
col.active = (ipaint.use_normal_falloff and use_projection)
col.itemR(ipaint, "normal_angle", text="")
split = layout.split(percentage=0.7)
col = split.column(align=False)
col.active = (use_projection)
col.itemR(ipaint, "use_stencil_layer")
col = split.column(align=False)
col.active = (use_projection and ipaint.use_stencil_layer)
col.itemR(ipaint, "invert_stencil", text="Inv")
col = layout.column()
sub = col.column()
sub.active = (settings.tool == 'CLONE')
sub.itemR(ipaint, "use_clone_layer")
sub = col.column()
sub.itemR(ipaint, "seam_bleed")
# ********** default tools for particle mode ****************
class VIEW3D_PT_tools_particlemode(View3DPanel):
__context__ = "particlemode"
__label__ = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
row = layout.row()
row.itemL(text="Edit:")
row.itemR(pe, "type", text="")
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list(ob, "particle_systems", ob, "active_particle_system_index", type='ICONS')
ptcache = ob.particle_systems[ob.active_particle_system_index].point_cache
else:
for md in ob.modifiers:
if md.type==pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_cache_list) > 1:
layout.template_list(ptcache, "point_cache_list", ptcache, "active_point_cache_index", type='ICONS')
if not pe.editable:
layout.itemL(text="Point cache must be baked")
layout.itemL(text="to enable editing!")
col = layout.column(align=True)
if pe.hair:
col.active = pe.editable
col.itemR(pe, "emitter_deflect", text="Deflect emitter")
sub = col.row()
sub.active = pe.emitter_deflect
sub.itemR(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.editable
col.itemL(text="Keep:")
col.itemR(pe, "keep_lengths", text="Lenghts")
col.itemR(pe, "keep_root", text="Root")
if not pe.hair:
col.itemL(text="Correct:")
col.itemR(pe, "auto_velocity", text="Velocity")
col = layout.column(align=True)
col.active = pe.editable
col.itemL(text="Draw:")
col.itemR(pe, "draw_step", text="Path Steps")
if pe.type == 'PARTICLES':
col.itemR(pe, "draw_particles", text="Particles")
col.itemR(pe, "fade_time")
sub = col.row()
sub.active = pe.fade_time
sub.itemR(pe, "fade_frames", slider=True)
bpy.types.register(VIEW3D_PT_tools_objectmode)
bpy.types.register(VIEW3D_PT_tools_meshedit)
bpy.types.register(VIEW3D_PT_tools_curveedit)
bpy.types.register(VIEW3D_PT_tools_surfaceedit)
bpy.types.register(VIEW3D_PT_tools_textedit)
bpy.types.register(VIEW3D_PT_tools_armatureedit)
bpy.types.register(VIEW3D_PT_tools_mballedit)
bpy.types.register(VIEW3D_PT_tools_latticeedit)
bpy.types.register(VIEW3D_PT_tools_posemode)
bpy.types.register(VIEW3D_PT_tools_brush)
bpy.types.register(VIEW3D_PT_tools_brush_stroke)
bpy.types.register(VIEW3D_PT_tools_brush_curve)
bpy.types.register(VIEW3D_PT_sculpt_options)
bpy.types.register(VIEW3D_PT_tools_vertexpaint)
bpy.types.register(VIEW3D_PT_tools_weightpaint)
bpy.types.register(VIEW3D_PT_tools_texturepaint)
bpy.types.register(VIEW3D_PT_tools_particlemode)