forked from bartvdbraak/blender
27 lines
1.3 KiB
Python
27 lines
1.3 KiB
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = []
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incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
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incs += ' #intern/audaspace/intern #source/gameengine/Converter'
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incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
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incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
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incs += ' #source/gameengine/Physics/Dummy'
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
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incs += ' #source/blender/windowmanager'
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incs += ' #source/blender/makesrna'
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_BULLET_INC']
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env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50] )
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