forked from bartvdbraak/blender
1f4fa869e4
* Revert lamp sampling/buffers change. The right enum items should be defined in RNA, not the layout, so that it works in outliner, python api too. * Also changed type popup to radio buttons again, and removed the icons. This is more consistent, and I don't think it's a good idea to start using icons for these things, too much clutter. * Replace Mesh with Normals panel in the mesh buttons. * Remove Material panel from mesh buttons. * Added name fields for shape/vgroup/vcol/uv. * Spacing tweak to Object and Bone names. * Fix some naming conflicts in RNA, with "name" and "type" properties being defined twice in the same struct. * context.scene.tool_settings -> context.tool_settings. |
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.. | ||
bpy_ops.py | ||
buttons_data_armature.py | ||
buttons_data_bone.py | ||
buttons_data_camera.py | ||
buttons_data_curve.py | ||
buttons_data_empty.py | ||
buttons_data_lamp.py | ||
buttons_data_lattice.py | ||
buttons_data_mesh.py | ||
buttons_data_modifier.py | ||
buttons_data_text.py | ||
buttons_game.py | ||
buttons_material.py | ||
buttons_object_constraint.py | ||
buttons_objects.py | ||
buttons_particle.py | ||
buttons_physics_cloth.py | ||
buttons_physics_field.py | ||
buttons_physics_fluid.py | ||
buttons_physics_softbody.py | ||
buttons_scene.py | ||
buttons_texture.py | ||
buttons_world.py | ||
space_buttons.py | ||
space_console.py | ||
space_filebrowser.py | ||
space_image.py | ||
space_info.py | ||
space_logic.py | ||
space_outliner.py | ||
space_sequencer.py | ||
space_text.py | ||
space_view3d_toolbar.py | ||
space_view3d.py |