blender/extern/solid/SConscript
Ed Halley cf04786a8b Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
either PPC or Intel architectures under OSX.  These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00

35 lines
1.3 KiB
Python

#!/usr/bin/python
import sys
Import('env')
defs = 'USE_DOUBLES QHULL _LIB'
cflags = []
if env['OURPLATFORM']=='win32-vc':
defs += ' WIN32 NDEBUG _WINDOWS _LIB'
cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
elif env['OURPLATFORM']=='win32-mingw':
defs += ' NDEBUG'
cflags += ['-O2']
elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5' or sys.platform=='openbsd3' or sys.platform=='sunos5':
defs += ' NDEBUG'
cflags += ['-O2']
elif sys.platform=='darwin' :
defs += ' NDEBUG'
cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math']
else:
print "################################################"
print
print "Check if solid builds on your platform correctly"
print "Add your platform specific defines"
print "and cflags / cxxflags to the"
print "extern/solid/SConscript file"
sources = env.Glob('src/*.cpp') + env.Glob('src/convex/*.cpp') + env.Glob('src/complex/*.cpp') + env.Glob('src/broad/*.cpp')
incs = 'include src src/broad src/complex src/convex ../qhull/include'
env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2','player'], priority=[45, 75] , compileflags = cflags)