forked from bartvdbraak/blender
d1b17f8c30
- fix for 3DPlugin compile - cleanup of bullet path - removed PHY_ODE project from 3D plugin too, not used anymore Now all configurations should build again, let me know of any problems! Not been able to test if the 3DPlugin is actually working,is job for another day ;) Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
325 lines
16 KiB
XML
325 lines
16 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="7.10"
|
|
Name="GP_axctl"
|
|
RootNamespace="GP_axctl"
|
|
SccProjectName=""
|
|
SccLocalPath=""
|
|
Keyword="MFCProj">
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"/>
|
|
</Platforms>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="3D Plugin Debug|Win32"
|
|
OutputDirectory="..\..\..\..\bin\debug"
|
|
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
|
|
ConfigurationType="2"
|
|
UseOfMFC="2"
|
|
UseOfATL="2"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
|
|
PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
|
|
IgnoreStandardIncludePath="FALSE"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="3"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
|
|
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
|
|
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
|
|
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
|
|
WarningLevel="2"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="3"
|
|
CallingConvention="0"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
IgnoreImportLibrary="FALSE"
|
|
AdditionalOptions="/MACHINE:I386
|
|
"
|
|
AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
|
|
ShowProgress="0"
|
|
OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="TRUE"
|
|
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
|
|
IgnoreAllDefaultLibraries="FALSE"
|
|
IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
|
|
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
|
|
TypeLibraryFile=""
|
|
GenerateDebugInformation="TRUE"
|
|
ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.pdb"
|
|
SubSystem="2"
|
|
ImportLibrary="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.lib"/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
AdditionalIncludeDirectories=""
|
|
MkTypLibCompatible="TRUE"
|
|
SuppressStartupBanner="TRUE"
|
|
TargetEnvironment="1"
|
|
GenerateTypeLibrary="TRUE"
|
|
TypeLibraryName="BlenderPlayer.tlb"
|
|
OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
CommandLine="ECHO Moving temporary files
|
|
MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_7\libs\debug
|
|
ECHO Done
|
|
"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_AFXDLL;_DEBUG"
|
|
Culture="1033"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
|
|
IgnoreStandardIncludePath="FALSE"
|
|
ShowProgress="FALSE"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="3D Plugin Release|Win32"
|
|
OutputDirectory="..\..\..\..\bin"
|
|
IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl"
|
|
ConfigurationType="2"
|
|
UseOfMFC="2"
|
|
UseOfATL="2"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="2"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\GP_axctl.pch"
|
|
AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
|
|
ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
|
|
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
|
|
WarningLevel="2"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalOptions="/MACHINE:I386"
|
|
AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
|
|
OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="TRUE"
|
|
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
|
|
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
|
|
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
|
|
ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.pdb"
|
|
SubSystem="2"
|
|
ImportLibrary="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.lib"/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
MkTypLibCompatible="TRUE"
|
|
SuppressStartupBanner="TRUE"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName="BlenderPlayer.tlb"
|
|
OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_AFXDLL;NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
|
</References>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
|
|
<FileConfiguration
|
|
Name="3D Plugin Debug|Win32">
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
TargetEnvironment="1"
|
|
HeaderFileName="BlenderPlayer_h.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="3D Plugin Release|Win32">
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
TargetEnvironment="1"
|
|
HeaderFileName="BlenderPlayer_h.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
|
|
<FileConfiguration
|
|
Name="3D Plugin Debug|Win32">
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="3D Plugin Release|Win32">
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl">
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Resource Files"
|
|
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp">
|
|
</File>
|
|
</Filter>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
|
|
</File>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|