forked from bartvdbraak/blender
a89c526a92
- made operator dir's into python packages - lazy loading of module which do the actual import and export (faster blender load times) - general maintanance and small fixes. - bugfix for exporting x3d materials - leak fix for exporting 3ds
77 lines
2.6 KiB
Python
77 lines
2.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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import sys
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reload(sys.modules.get("io_mesh_ply.export_ply", sys))
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper
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class ExportPLY(bpy.types.Operator, ExportHelper):
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'''Export a single object as a stanford PLY with normals, colours and texture coordinates.'''
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bl_idname = "export.ply"
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bl_label = "Export PLY"
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filename_ext = ".ply"
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use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
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use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)
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use_uv_coords = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
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use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
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@classmethod
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def poll(cls, context):
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return context.active_object != None
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def execute(self, context):
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filepath = self.properties.filepath
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filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
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import io_mesh_ply.export_ply
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return io_mesh_ply.export_ply.save(self, context, **self.properties)
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def draw(self, context):
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layout = self.layout
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props = self.properties
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row = layout.row()
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row.prop(props, "use_modifiers")
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row.prop(props, "use_normals")
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row = layout.row()
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row.prop(props, "use_uv_coords")
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row.prop(props, "use_colors")
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def menu_func(self, context):
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self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)")
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def register():
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bpy.types.INFO_MT_file_export.append(menu_func)
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def unregister():
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bpy.types.INFO_MT_file_export.remove(menu_func)
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if __name__ == "__main__":
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register()
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