forked from bartvdbraak/blender
a8a73e8097
- now support for global/local/normal orientation. - LMB click on center switches orientation mode - in object mode, local (now) only displays on single object selected - in editmode, Normal orientation is derived from faces selected - if no normal can be found, it shows local orientation Currently implemented, for test, in Mesh editmode and PoseMode. Note for PoseMode; the 'translation widget' shows on "IK" bones but doesn't translate, it rotates instead. Pretty interesting to use the translate widget for it...least cluttered display I think. Note for Matt; I tried MMB click for switching orientation... it's just weird that way... such clicks, repeatedly, with mousewheels isnt nice either. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |