blender/source
Benoit Bolsee a8a99a628f BGE: add audio/video synchronization capability to VideoTexture
Add optional parameter to VideoTexture.Texture refresh() method
to specify timestamp (in seconds from start of movie) of the frame
to be loaded. This value is passed down to image source and for
VideoFFmpeg source, it is used instead of current time to load
the frame from the video file.

When combined with an audio actuator, it can be used to synchronize
the sound and the image: specify the same video file in the sound
actuator and use the KX_SoundActuator time attribute as timestamp
to refresh: the frame corresponding to the sound will be loaded:

GameLogic.video.refresh(True, soundAct.time)
2010-02-07 19:18:00 +00:00
..
blender Partial fix for [#20567] SEQUENCER: Image Preview completely unusable 2010-02-07 19:07:56 +00:00
blenderplayer get GE compiling 2010-02-07 17:15:20 +00:00
creator Wrong text for missing format with -F 2010-02-06 16:38:53 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine BGE: add audio/video synchronization capability to VideoTexture 2010-02-07 19:18:00 +00:00
icons this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00
kernel Merge from trunk -r 22040:23000. 2009-10-19 16:20:12 +00:00
CMakeLists.txt
Makefile Change order of linking slightly so things link. 2010-01-22 16:28:16 +00:00
nan_compile.mk Drag and drop 2.5 integration! Finally, slashdot regulars can use 2010-01-26 18:18:21 +00:00
nan_definitions.mk Drag and drop 2.5 integration! Finally, slashdot regulars can use 2010-01-26 18:18:21 +00:00
nan_link.mk add OpenCOLLADA support to Makefiles 2010-01-10 09:11:48 +00:00
nan_subdirs.mk
nan_warn.mk
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00