blender/source
Ton Roosendaal a8c48058f9 Bug fix #34436
Two example files that crashed texture nodes. 
- On delete texture nodes, it should free the exec cache (because this cache
  stores the node pointer.
- On redo, nodes can exist can exist without typeinfo set. Exec (free) code
  was not checking for that. Don't ask me why this happens... tex nodes are weird.
2013-02-27 14:25:39 +00:00
..
blender Bug fix #34436 2013-02-27 14:25:39 +00:00
blenderplayer BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
creator BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
gameengine add PHY headers to cmake's ketsji (else some IDE's won't show) 2013-02-26 23:08:42 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests patch [#34437] Fix text editor bug: ctrl+F is not configurable 2013-02-26 05:22:04 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00