forked from bartvdbraak/blender
adea12cb01
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
36 lines
457 B
CMake
36 lines
457 B
CMake
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set(INC
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.
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../kernel
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../kernel/svm
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../kernel/osl
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../util
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../render
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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device.cpp
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device_cpu.cpp
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device_cuda.cpp
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device_multi.cpp
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device_network.cpp
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device_opencl.cpp
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device_task.cpp
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)
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set(SRC_HEADERS
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device.h
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device_memory.h
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device_intern.h
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device_network.h
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device_task.h
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)
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add_definitions(-DGLEW_STATIC)
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include_directories(${INC})
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add_library(cycles_device ${SRC} ${SRC_HEADERS})
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