blender/source/gameengine/BlenderRoutines/CMakeLists.txt
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

79 lines
1.4 KiB
CMake

set(INC
.
../Converter
../Expressions
../GameLogic
../Ketsji
../Network
../Network/LoopBackNetwork
../Physics/Bullet
../Physics/common
../Rasterizer
../Rasterizer/RAS_OpenGLRasterizer
../SceneGraph
../../blender
../../blender/blenfont
../../blender/blenkernel
../../blender/blenlib
../../blender/blenloader
../../blender/editors/include
../../blender/gpu
../../blender/imbuf
../../blender/makesdna
../../blender/makesrna
../../blender/windowmanager
../../../intern/container
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
set(INC_SYS
../../../intern/moto/include
${PTHREADS_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
${BOOST_INCLUDE_DIR}
)
set(SRC
BL_KetsjiEmbedStart.cpp
BL_System.cpp
KX_BlenderCanvas.cpp
KX_BlenderInputDevice.cpp
KX_BlenderKeyboardDevice.cpp
KX_BlenderMouseDevice.cpp
KX_BlenderSystem.cpp
BL_System.h
KX_BlenderCanvas.h
KX_BlenderInputDevice.h
KX_BlenderKeyboardDevice.h
KX_BlenderMouseDevice.h
KX_BlenderSystem.h
)
add_definitions(${GL_DEFINITIONS})
if(WITH_AUDASPACE)
add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
add_definitions(-DWITH_BULLET)
endif()
blender_add_lib(ge_blen_routines "${SRC}" "${INC}" "${INC_SYS}")