blender/source/gameengine/Physics/Sumo/Fuzzics/include
Kester Maddock a96869198b Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control.

Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
2004-04-14 05:57:24 +00:00
..
SM_Callback.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_ClientObjectInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_Debug.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SM_FhObject.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SM_MotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_Object.h Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
SM_Props.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_Scene.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00