forked from bartvdbraak/blender
d8d11c55d9
Adds a new set of bones to rig types which are to be used for weight paint vgroups, in some these have some more segments to account for twist. also use Aligoriths new copy transform constraint.
108 lines
3.1 KiB
Python
108 lines
3.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rigify import get_layer_dict
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from rigify_utils import bone_class_instance, copy_bone_simple
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METARIG_NAMES = ("cpy",)
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def metarig_template():
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# generated by rigify.write_meta_rig
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bpy.ops.object.mode_set(mode='EDIT')
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obj = bpy.context.active_object
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arm = obj.data
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bone = arm.edit_bones.new('Bone')
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bone.head[:] = 0.0000, 0.0000, 0.0000
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bone.tail[:] = 0.0000, 0.0000, 1.0000
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bone.roll = 0.0000
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bone.connected = False
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bpy.ops.object.mode_set(mode='OBJECT')
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pbone = obj.pose.bones['Bone']
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pbone['type'] = 'copy'
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def metarig_definition(obj, orig_bone_name):
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return (orig_bone_name,)
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def deform(obj, definitions, base_names, options):
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bpy.ops.object.mode_set(mode='EDIT')
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# Create deform bone.
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bone = copy_bone_simple(obj.data, definitions[0], "DEF-%s" % base_names[definitions[0]], parent=True)
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# Store name before leaving edit mode
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bone_name = bone.name
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# Leave edit mode
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bpy.ops.object.mode_set(mode='OBJECT')
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# Get the pose bone
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bone = obj.pose.bones[bone_name]
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# Constrain to the original bone
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con = bone.constraints.new('COPY_TRANSFORMS')
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con.name = "copy_loc"
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con.target = obj
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con.subtarget = definitions[0]
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return (bone_name,)
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def main(obj, bone_definition, base_names, options):
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arm = obj.data
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mt = bone_class_instance(obj, METARIG_NAMES)
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mt.cpy = bone_definition[0]
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mt.update()
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cp = bone_class_instance(obj, ["cpy"])
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cp.cpy_e = copy_bone_simple(arm, mt.cpy, base_names[mt.cpy], parent=True)
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cp.cpy = cp.cpy_e.name
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bpy.ops.object.mode_set(mode='OBJECT')
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cp.update()
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mt.update()
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con = mt.cpy_p.constraints.new('COPY_TRANSFORMS')
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con.target = obj
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con.subtarget = cp.cpy
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# Rotation mode and axis locks
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cp.cpy_p.rotation_mode = mt.cpy_p.rotation_mode
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cp.cpy_p.lock_location = tuple(mt.cpy_p.lock_location)
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cp.cpy_p.lock_rotations_4d = mt.cpy_p.lock_rotations_4d
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cp.cpy_p.lock_rotation = tuple(mt.cpy_p.lock_rotation)
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cp.cpy_p.lock_rotation_w = mt.cpy_p.lock_rotation_w
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cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale)
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# Create deform bone
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deform_bone = deform(obj, bone_definition, base_names, options)[0]
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# setup layers last
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layers = get_layer_dict(options)
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cp.cpy_b.layer = layers["main"]
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return (mt.cpy,)
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