blender/source/gameengine/Physics
2012-10-07 19:10:03 +00:00
..
Bullet BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects). 2012-10-07 19:10:03 +00:00
common style cleanup 2012-09-16 04:58:18 +00:00
Dummy style cleanup: comments 2012-06-30 22:49:33 +00:00