blender/source/blender/gpu
Sergey Sharybin 261cd7f6bf Fix T43649: Geometry node breaks GLSL shading
The issue was caused by the recently added attribute, which is to be
added to the shader function even tho it's not supported.
2015-02-13 15:24:35 +05:00
..
intern Viewport compositing - first code 2015-02-12 18:54:41 +01:00
shaders Fix T43649: Geometry node breaks GLSL shading 2015-02-13 15:24:35 +05:00
CMakeLists.txt Viewport compositing - first code 2015-02-12 18:54:41 +01:00
GPU_buffers.h Cleanup GPU: get rid of some extremely legacy draw code. 2014-11-28 14:38:18 +01:00
GPU_compositing.h Viewport compositing - first code 2015-02-12 18:54:41 +01:00
GPU_draw.h GSOC 2013 paint 2014-07-21 12:02:05 +02:00
GPU_extensions.h Viewport compositing - first code 2015-02-12 18:54:41 +01:00
GPU_glew.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPU_init_exit.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPU_material.h Adjust GLSL drawing of window coordinates from camera view (use camera 2015-02-02 14:26:05 +01:00
GPU_select.h Occlusion Query based selection. 2014-07-23 15:26:08 +02:00
GPU_simple_shader.h OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00
SConscript Viewport compositing - first code 2015-02-12 18:54:41 +01:00