blender/intern/cycles/device/opencl/opencl_mega.cpp
Lukas Stockner 43b374e8c5 Cycles: Implement denoising option for reducing noise in the rendered image
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.

To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.

Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.

Finally, thanks to all the people who supported this project:

- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
  on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
  mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
  that could and/or should work better!
2017-05-07 14:40:58 +02:00

168 lines
4.6 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef WITH_OPENCL
#include "device/opencl/opencl.h"
#include "render/buffers.h"
#include "kernel/kernel_types.h"
#include "util/util_md5.h"
#include "util/util_path.h"
#include "util/util_time.h"
CCL_NAMESPACE_BEGIN
class OpenCLDeviceMegaKernel : public OpenCLDeviceBase
{
public:
OpenCLProgram path_trace_program;
OpenCLDeviceMegaKernel(DeviceInfo& info, Stats &stats, bool background_)
: OpenCLDeviceBase(info, stats, background_),
path_trace_program(this, "megakernel", "kernel.cl", "-D__COMPILE_ONLY_MEGAKERNEL__ ")
{
}
virtual bool show_samples() const {
return true;
}
virtual bool load_kernels(const DeviceRequestedFeatures& /*requested_features*/,
vector<OpenCLProgram*> &programs)
{
path_trace_program.add_kernel(ustring("path_trace"));
programs.push_back(&path_trace_program);
return true;
}
~OpenCLDeviceMegaKernel()
{
task_pool.stop();
path_trace_program.release();
}
void path_trace(RenderTile& rtile, int sample)
{
/* Cast arguments to cl types. */
cl_mem d_data = CL_MEM_PTR(const_mem_map["__data"]->device_pointer);
cl_mem d_buffer = CL_MEM_PTR(rtile.buffer);
cl_mem d_rng_state = CL_MEM_PTR(rtile.rng_state);
cl_int d_x = rtile.x;
cl_int d_y = rtile.y;
cl_int d_w = rtile.w;
cl_int d_h = rtile.h;
cl_int d_offset = rtile.offset;
cl_int d_stride = rtile.stride;
/* Sample arguments. */
cl_int d_sample = sample;
cl_kernel ckPathTraceKernel = path_trace_program(ustring("path_trace"));
cl_uint start_arg_index =
kernel_set_args(ckPathTraceKernel,
0,
d_data,
d_buffer,
d_rng_state);
#define KERNEL_TEX(type, ttype, name) \
set_kernel_arg_mem(ckPathTraceKernel, &start_arg_index, #name);
#include "kernel/kernel_textures.h"
#undef KERNEL_TEX
start_arg_index += kernel_set_args(ckPathTraceKernel,
start_arg_index,
d_sample,
d_x,
d_y,
d_w,
d_h,
d_offset,
d_stride);
enqueue_kernel(ckPathTraceKernel, d_w, d_h);
}
void thread_run(DeviceTask *task)
{
if(task->type == DeviceTask::FILM_CONVERT) {
film_convert(*task, task->buffer, task->rgba_byte, task->rgba_half);
}
else if(task->type == DeviceTask::SHADER) {
shader(*task);
}
else if(task->type == DeviceTask::RENDER) {
RenderTile tile;
/* Keep rendering tiles until done. */
while(task->acquire_tile(this, tile)) {
if(tile.task == RenderTile::PATH_TRACE) {
int start_sample = tile.start_sample;
int end_sample = tile.start_sample + tile.num_samples;
for(int sample = start_sample; sample < end_sample; sample++) {
if(task->get_cancel()) {
if(task->need_finish_queue == false)
break;
}
path_trace(tile, sample);
tile.sample = sample + 1;
task->update_progress(&tile, tile.w*tile.h);
}
/* Complete kernel execution before release tile */
/* This helps in multi-device render;
* The device that reaches the critical-section function
* release_tile waits (stalling other devices from entering
* release_tile) for all kernels to complete. If device1 (a
* slow-render device) reaches release_tile first then it would
* stall device2 (a fast-render device) from proceeding to render
* next tile.
*/
clFinish(cqCommandQueue);
}
else if(tile.task == RenderTile::DENOISE) {
tile.sample = tile.start_sample + tile.num_samples;
denoise(tile, *task);
task->update_progress(&tile, tile.w*tile.h);
}
task->release_tile(tile);
}
}
}
bool is_split_kernel()
{
return false;
}
};
Device *opencl_create_mega_device(DeviceInfo& info, Stats& stats, bool background)
{
return new OpenCLDeviceMegaKernel(info, stats, background);
}
CCL_NAMESPACE_END
#endif